Cage: I don't know if we'll achieve photo-realism with PS4, but we’ll get close

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Posted 12:42pm on Tue 20 August 2013
VG_Staff
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Cage: I don't know if we'll achieve photo-realism with PS4, but we’ll get close
"I think we'll probably need to wait a little bit longer to reach the point where you can't tell the difference [between a game and a film]," says Beyond director.

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Posted 12:42pm on Tue 20 August 2013
b23cdq
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"I think we'll probably need to wait a little bit longer to reach the point where you can't tell the difference [between a game and a film]," says Beyond director.

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Meh, I won't be satisfied until we have visuals that look like the real world, and physics engines that can simulate destruction down to individual atoms.
Posted 1:35pm on Tue 20 August 2013
FantasyMeister
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Meh, I won't be satisfied until we have visuals that look like the real world, and physics engines that can simulate destruction down to individual atoms.

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I'll let you sit in the passenger seat next time my mum is driving.
Posted 1:46pm on Tue 20 August 2013
Weasel_Pants
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"I think we'll probably need to wait a little bit longer to reach the point where you can't tell the difference [between a game and a film]," says Beyond director.

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honestly, i could give a toss about it. to quote jim sterling, david cage thinks 'polygons is emotions', and in my eyes aiming for photo-realism with nothing else is completely pointless. good gameplay with bad graphics is forgiveable, whereas bad gameplay with good graphics is still not fun. just go make a movie mr cage, its obvious thats what you want to do.
Posted 7:42pm on Tue 20 August 2013
AdesteFideles
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honestly, i could give a toss about it. to quote jim sterling, david cage thinks 'polygons is emotions', and in my eyes aiming for photo-realism with nothing else is completely pointless. good gameplay with bad graphics is forgiveable, whereas bad gameplay with good graphics is still not fun. just go make a movie mr cage, its obvious thats what you want to do.

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That Jimquisition is the best one there is.

In under 10 minutes Jim Sterling shows you one of the biggest problems in gaming today. Oh, and it's funny as hell in its' own right.
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