'Complete renovation' promised for Resi 6

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Posted 1:13pm on Wed 20 April 2011
VG_Staff
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'Complete renovation' promised for Resi 6
Will be something 'totally new'.

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Posted 1:13pm on Wed 20 April 2011
Ghost_Dog
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Will be something 'totally new'.

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Resi 6 better be a return to survival horror, otherwise I'm out.
Posted 1:49pm on Wed 20 April 2011
atheistium
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Will be something 'totally new'.

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Desperate for more puzzles like the earlier games. Best bit about them tbh ^^
Posted 1:54pm on Wed 20 April 2011
Woffls
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Will be something 'totally new'.

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Yup, less shooting more puzzling and scary things please! I like learning a singular location, and having it develop over time would be cool.

Hopefully N6 will have biometric feedback and RE6 will use it in interesting ways. Capcom have always been close to Nintendo, so I think it's possible that it would get the best version.
Posted 1:55pm on Wed 20 April 2011
Stegosaurus-Guy-II
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I hope it's Resident of Duty: Modern Zombies.
Posted 2:45pm on Wed 20 April 2011
Mark_S
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I don't think it's a simple binary choice between old-style Survival Horror and the newer-style Third-Person Shooter.

Both have merits and drawbacks. Pool the former and address the latter.

Take old-style hub progression and puzzles and make them better. Take newer-style shooting and improve it. Address the wildly different plot threads and tie them together.

Make a game where a combination of plotted mystery, non-contrived puzzles (which feel at home in the setting, instead of jarring with it) and intense action push you back-and-forth across a cohesive and believable hub-based gameworld.

Picture a place with the best bits of Liberty City and Bright Falls. Stick in zombies and more grotesque mutations. Throw your character into the middle of it so they can go anywhere - but point them in the direction of their first plot point, and make surviving elsewhere REALLY difficult.

Then when they get to their waypoint, give them a puzzle to solve, rewarded by bigger weapons, more mystery and two more objectives in opposite ends of the gameworld to tackle in whatever order they wish - gibbing nasties to sludge on the way there.

Then when they get there, send them somewhere else - or back to where they began. Always leading with story, towards a puzzle, and rewarding with new toys used to blow up more stuff for the in-between bits.

Then lump a boss in followed by a big plot twist.

That's the future for Survival Horror.
Posted 3:47pm on Wed 20 April 2011
LiaamDude
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Take is back to the days of Resi4 and 2.
Those games were brilliant.

survival horror? Thankyou please.
Posted 6:09pm on Wed 20 April 2011
Bloodstorm
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Wait, what merit did Resi Evil 5 have? It was awful.
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