Dead Space 3 to feature drop-in drop-out cooperative multiplayer

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Posted 10:31am on Wed 9 May 2012
VG_Staff
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Dead Space 3 to feature drop-in drop-out cooperative multiplayer
If joined by another player, series hero Isaac will be helped by a man with a glowing red eye and a scar. This new character will also have his won engineering rig.

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Posted 10:31am on Wed 9 May 2012
munkee
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If joined by another player, series hero Isaac will be helped by a man with a glowing red eye and a scar. This new character will also have his won engineering rig.

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» Go to VG_Staff's original post
Here we go..

Quote:
Isaac is also said to be much nimbler than before, able to crouch behind cover and perform an evasive roll. He'll need his new moves too, with the game throwing a host of deadly necromorphs and human enemies into the mix.

Dead Space, you are stepping into generic, third person, action, shooty game. Why would I need a cover mechanic? I didn't need one in either of the first two games and would only need one if I was being shot at. Oh, you are about to start shooting at me. So, a cover system and an evasive roll, hey? Ahh I see, you want to be Gears of War.

Dead Space 1 saw Isaac Clarke as a big, slow, stampy, desperate man.
Dead Space 2 saw Isaac Clarke as a fairly nimble, stampy, action hero.
Dead Space 3 will see Isaac Clarke as a ballerina.

Quote:
If joined by another player, series hero Isaac will be helped by a man with a glowing red eye and a scar... When playing the game solo, the new character will act as Isaac's guide.

I don't need another person with me. I don't want another person with me. If you add a second character, then you lose the solitary, fearful, suspenseful desperation of a being alone in an overpowering environment. Having a partner was one of the things that, for me, killed Resident Evil 5.

Dead Space 1 is one of my favourite games this generation. It learned from other games mistakes, it studied the genre it was in, it played with the players nerves and dangled just enough power in its antagonist for survival.

Dead Space 2 is a great game, but it lost a little something along the way. The environment felt a little less real and the game was more action focused.

Dead Space 3 has the right setting. But, I think it's taking the wrong approach. I fear a generic, but likely VERY good looking, action-shooter.
Posted 10:35am on Wed 9 May 2012
FantasyMeister
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If joined by another player, series hero Isaac will be helped by a man with a glowing red eye and a scar. This new character will also have his won engineering rig.

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» Go to VG_Staff's original post
Dead Space 1 was brilliant because it didn't need a sequel, but hey ho, EA are publishing so it went straight into the milk shed after it sold so well.

The same could be said about Bioshock, a great standalone game.

Grand Theft Auto gets away with it because each one brings us new lead characters each time.
Posted 10:48am on Wed 9 May 2012
munkee
  • Posts: 1,857
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In response to FantasyMeister's
Dead Space 1 was brilliant because it didn't need a sequel, but hey ho, EA are publishing so it went straight into the milk shed after it sold so well.

The same could be said about Bioshock, a great standalone game.

Grand Theft Auto gets away with it because each one brings us new lead characters each time.

» Go to FantasyMeister's original post
I don't want to purposely turn this into a GTA thread. But, I also feel the GTA works each time because the city becomes more involving with each iteration. Its not just pretty corridors, but a more living, breathing environment.

The Sprawl was a more visually interesting environment than the USG Ishimura. But, I never liked it as much. The Sprawl feels like a defined path through a game. I know full well that behind each locked door is absolutely nothing. Each window has a picture box attached to it.

The USG Ishimura is a space ship. A WHOLE spaceship and Isaac Clarke is on it. Every door and floor feels like it exists. Each distant footstep could well be an actual enemy closing in from any floor, or angle (As opposed to sound effects just for effect in The Sprawl).

I feel like I have been onboard, and discovered most of, the USG Ishimura. Whereas The Sprawl had a tour guide who kept telling me not to look behind there and hurry up.
Posted 5:53pm on Wed 9 May 2012
jeffyboy40
  • Posts: 102
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In response to munkee's
Here we go..

Quote:
Isaac is also said to be much nimbler than before, able to crouch behind cover and perform an evasive roll. He'll need his new moves too, with the game throwing a host of deadly necromorphs and human enemies into the mix.

Dead Space, you are stepping into generic, third person, action, shooty game. Why would I need a cover mechanic? I didn't need one in either of the first two games and would only need one if I was being shot at. Oh, you are about to start shooting at me. So, a cover system and an evasive roll, hey? Ahh I see, you want to be Gears of War.

Dead Space 1 saw Isaac Clarke as a big, slow, stampy, desperate man.
Dead Space 2 saw Isaac Clarke as a fairly nimble, stampy, action hero.
Dead Space 3 will see Isaac Clarke as a ballerina.

Quote:
If joined by another player, series hero Isaac will be helped by a man with a glowing red eye and a scar... When playing the game solo, the new character will act as Isaac's guide.

I don't need another person with me. I don't want another person with me. If you add a second character, then you lose the solitary, fearful, suspenseful desperation of a being alone in an overpowering environment. Having a partner was one of the things that, for me, killed Resident Evil 5.

Dead Space 1 is one of my favourite games this generation. It learned from other games mistakes, it studied the genre it was in, it played with the players nerves and dangled just enough power in its antagonist for survival.

Dead Space 2 is a great game, but it lost a little something along the way. The environment felt a little less real and the game was more action focused.

Dead Space 3 has the right setting. But, I think it's taking the wrong approach. I fear a generic, but likely VERY good looking, action-shooter.

» Go to munkee's original post
took the words right out of my mouth monkee
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