Posted 8:42pm on Wed 3 August 2011 |
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VG_Staff- Posts: 21,422
| With the release of Deus Ex: Human Revolution just around the corner, we look back to the game that started the franchise - the standard that Eidos Montreal must now beat.
Read Article |
Posted 8:42pm on Wed 3 August 2011 |
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Darkr8zor- Posts: 233
| I quite liked the restricted inventory, it made you have to choose wether you wanted to carry about rocket launchers and big blammy things, or concentrate on smaller weaponry and gadgets.
Tear gas and tranquiliser darts, hours of fun :0)
Crossing my fingers for the 3rd iteration. |
Posted 12:03pm on Thu 4 August 2011 |
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mydeaddog- Posts: 1,444
| Yeah, I like the inventory too. What I meant was that we're now used to games like Deus Ex getting by without an inventory - or at least without one where you have to physically re-arrange stuff in a grid.
It's one of the few elements that seems dated now - because so much of the game remains fresh. |
Posted 2:00pm on Thu 4 August 2011 |
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Clockpunk- Posts: 4,736
| Oh, that style of inventory is truly missed at my end as well. In fact, I think that was my biggest disappointment with Bioshock - having expected a similar system to that featured in System Shock 2, with degrading weapons, different kinds of foodstuffs and armours, a bigger range of weaponry, and little curios (remember the 'gameboy' and different game carts scattered about the ship? ), along with the whole chemical analysis aspect of research (itself tied into the inventory space due to the many different chemicals needed to properly investigate recovered organs). Proper managament was a major part of defining what courses of action the character could take. Serious choices had to be made regarding what the player could take, and the streamlining of the experience made the game suffer, in my estimation.
I'm assuming Deus Ex: Human Revolution will take a similar efficient approach?
Despite the inherent changes I'm hearing about the title (shooting no longer mainly skill-based, health regen, and the like, this title is quickly growing on my 'must have' instincts... damn you and your enthusiasm, Neon!  |
Posted 6:51pm on Thu 4 August 2011 |
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Zikron- Posts: 2
| Awesome article, you summed up why I enjoyed the game so much. What is really disheartening to me is that most developers didn't learn from Deus Ex. While there are more games that give the player different paths to go on the player usually decides on them through dialogue options which clearly lay out the options. Meanwhile in Deus Ex the paths are far less clear ie. whether Paul lives or dies, which makes the game more realistic and more immersive to me. |
Posted 7:45pm on Thu 4 August 2011 |
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FantasyMeister- Posts: 5,313
| I wonder if there's an option to turn off the "Look, a yellow outline, you can interact with this!" feature in Human Revolution? It'd be like turning off the breadcrumb trails in Fable or Dead Space. |
Posted 2:01am on Fri 5 August 2011 |
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mydeaddog- Posts: 1,444
| Cheers for the comments, chaps. Glad i'm not the only one who still holds a candle for Mr Denton.
I've just started playing Human Revolution (yeah, lucky me). Just thought i'd mention that to my surprise, it actually has an old schooll grid inventory! Shows how much I know...
Also, FM: You can turn off the highlighting completely, if you like. You can also turn off the indicators that point you to your next objective, too. |
Posted 6:46am on Fri 5 August 2011 |
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FantasyMeister- Posts: 5,313
| Quote:I've just started playing Human Revolution
I just turned green. |
Posted 8:15am on Fri 5 August 2011 |
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Clockpunk- Posts: 4,736
| That's it - i'm placing my preorder right now! Thanks for the info, Neon - that sealed the deal! (However, my bank manager wishes you harm, just so you know!! ) |
Posted 2:13pm on Fri 5 August 2011 |
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Wido- Posts: 13,763
| It's very tempting to pre-order a copy myself rather than borrowing my brother's copy.
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