Double Fine: Why Broken Age Always Meant Broken Promises

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Posted 1:27pm on Wed 3 July 2013
VG_Staff
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Double Fine: Why Broken Age Always Meant Broken Promises
Double Fine's Kickstarter news is as predictable as it is disappointing.

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Posted 1:27pm on Wed 3 July 2013
munkee
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Double Fine's Kickstarter news is as predictable as it is disappointing.

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Good article.

If I could be bothered to trawl back though the VG blog history I could find a post I wrote about exactly this, how it would unlikely succeed without having anybody to answer to, and why I wouldn't fund Kickstarter projects.

Right now I would type "I told you so" here.
Posted 1:56pm on Wed 3 July 2013
Darkr8zor
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Double Fine's Kickstarter news is as predictable as it is disappointing.

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Wasteland 2 seems to be ticking along fine - equating the amount of funding (or it's source), to the efficent use of resources, doesn't necessarily tally.

In the long term Kickstarter may prove to be the most effective for developers with a proven track record in successful k/s projects as backers 'invest' their money on success.

Come to think of it, Shadowrun Returns will be out soon and *touch wood* looks like it will be what the backers wanted (and hopefully others too).
Posted 4:53pm on Wed 3 July 2013
Syme
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Double Fine's Kickstarter news is as predictable as it is disappointing.

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As much as MGS2 is a self-indulgent mess, MGS3 is probably the best in the series and a lot of things in that game wouldn't have passed with a more hands-on publisher and that would be a shame.
Posted 6:23pm on Wed 3 July 2013
MJTH
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Double Fine's Kickstarter news is as predictable as it is disappointing.

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It's seems that it is just as hard plan in case for if you're far to successful, as it is to plan in case of a failure.

Double Fine made a ludicrous amount of money from their Kickstarter. That sounded like a good thing at first. The problem is since they only originally asked for $400K, they only planned ahead with that in mind. So when they found themselves with over 3 million, they couldn't just make the game that would of cost them $400K. People would see the lack of content, and ask where did all the money go.

So with that $3 million they became over confident and really pushed the boat out. However a year later they found that in the process of making the best game they could for their kickstarter backers, 3 million hasn't stretched as far as they wanted to and now they are stuck with no money left.

I have backed a lot kickstarters (25 as of now, not just games, but a many which I only put in a £1), but I tend to only back games that I see with working footage. It shows that creators in question know what they're doing, have planned ahead.
Posted 9:45pm on Wed 3 July 2013
Los_VALOS
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Double Fine's Kickstarter news is as predictable as it is disappointing.

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» Go to VG_Staff's original post
Gotta give credit where credit is due though, MGS2 is still one of the smartest games ever made. It's always the same, journos yelling about devs never taking chances, and gamers not biting when they do.. Seems a bit odd that you're putting it so conclusively though, you'd think a competent studio with good management would have the foresight and experience not to overestimate themselves. So I guess it was us who overestimated Double Fine. I still believe in the business model with a more modest dev at the helm though.
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