Eidos Montreal takes the blame for Deus Ex boss fights

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Posted at 1:59pm on Thu 3 November 2011
VG_Staff
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Eidos Montreal takes the blame for Deus Ex boss fights
Eidos Montreal has just stepped up and taken responsibility for the boss fights in Deus Ex: Human Revolution.

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Posted at 1:59pm on Thu 3 November 2011
robotboys
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Eidos Montreal has just stepped up and taken responsibility for the boss fights in Deus Ex: Human Revolution.

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I really didn't think they were that bad... They took a few attempts, so what? That's old school boss fights for you. People should stop whining and suck it up.
Posted at 2:08pm on Thu 3 November 2011
Woffls
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Eidos Montreal has just stepped up and taken responsibility for the boss fights in Deus Ex: Human Revolution.

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Only one I had a problem with was the first, but the main reason I hate the boss battles is because they exist. It just irritates me that there's developers out there who don't know their game well enough to just say "Hey, you know what? We don't need it" (゚⊿゚)
Posted at 9:42pm on Thu 3 November 2011
Darkr8zor
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Eidos Montreal has just stepped up and taken responsibility for the boss fights in Deus Ex: Human Revolution.

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» Go to VG_Staff's original post
The problem was they stuck out like a baboon's arse. They ruined the flow of the game, the first boss was unblanaced on certain builds, and the boss characters were pretty two-dimentional too.

The boss fights in the first game were better designed.
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