Emily's Star Wars The Old Republic Diary: Not another MMO

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Posted at 5:19pm on Fri 3 February 2012
VG_Staff
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Emily's Star Wars The Old Republic Diary: Not another MMO
In the second part of the only going Star Wars diary, Emily takes a look at whether story should matter in multiplayer games.

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Posted at 5:19pm on Fri 3 February 2012
FantasyMeister
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In the second part of the only going Star Wars diary, Emily takes a look at whether story should matter in multiplayer games.

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The only problem is what happens when you finish the single player storyline in SW:TOR and discover that you're left with generic MMO endgame. The Sith Warrior storyline was one hell of a ride, but then so was Commander Shepard's and he didn't charge me £8.99 per month to shoot probes at planets thereafter.

Adding a single player experience to an MMO in Bioware's case wasn't, in my opinion, nearly as impressive as the way Bethesda added an MMO experience to Skyrim.

What I wouldn't give for a randomly generated quest after doing the same 13 dailies every day.
Posted at 8:29am on Sat 4 February 2012
BC_Animus
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In the second part of the only going Star Wars diary, Emily takes a look at whether story should matter in multiplayer games.

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I really hate most MMO's focus on "endgame" nowadays. Earlier on in my MMO career I could choose not to raid and still find plenty of things to do ingame, or if I choose to raid it was a always a challenge, and never a grind. Nowadays most of the games out there places too much focus on endgame raids and daily and weekly grinds. It kinda saddens me that MMOs are no longer massive playgrounds where one could explore and play where he wants , when he wants - but rather they have become small theme parks where one have to pay to queue up for the same rides over and over again, day after day.

Anyways some aspects of the game sounds interesting though I must say, but I'm not entirely sold. What do you think Emily - would this game appeal to folks like me who are NOT fans of Star Wars, and have never been particularly wowed by Bioware games? (And don't get me wrong, I'm not saying Bioware make bad games - the ones I've played I thought were good, but they just didn't amaze me or changed my life that's all.)
Posted at 11:31am on Sat 4 February 2012
dudester
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In the second part of the only going Star Wars diary, Emily takes a look at whether story should matter in multiplayer games.

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The first point I don't think you have to be into star wars to enjoy it, im not a big star wars fan but I really enjoy tor.

The second point is a bigger issue I suspect as it really is classic bioware as far as the game goes. I would say try kotor its cheap on steam, if you enjoy it enough then give this a go.
Posted at 7:41pm on Sat 4 February 2012
thedanyrand
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In the second part of the only going Star Wars diary, Emily takes a look at whether story should matter in multiplayer games.

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The only mmo Iv played is the DC Universe one. For me I pretty much know once I finish the story I probably wont go on much longer. Its not an amazing game but just to see the next character that pops up keeps me going. Iv never been much into Star Wars and I dont think this game will suck me in, but Im still very new to mmos so maybe after some more grouped activities I might catch the bug.
Posted at 12:18pm on Tue 7 February 2012
Mark_S
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The only problem is what happens when you finish the single player storyline in SW:TOR and discover that you're left with generic MMO endgame. The Sith Warrior storyline was one hell of a ride, but then so was Commander Shepard's and he didn't charge me £8.99 per month to shoot probes at planets thereafter.

Adding a single player experience to an MMO in Bioware's case wasn't, in my opinion, nearly as impressive as the way Bethesda added an MMO experience to Skyrim.

What I wouldn't give for a randomly generated quest after doing the same 13 dailies every day.

» Go to FantasyMeister's original post
FantasyMeister... When you've finished your story... you play the other seven! ;-)

And to be fair, we're a month in. a month. As Emily's first column says, things will change drastically as the game evolves.

I'm nowhere near the endgame, but I'm loving it so far and have resubbed for another three months. Currently level 30, I've not even reached the end of my Consular's first chapter.

That might sound like I've overlevelled. I have a bit. though not through PvP. I find I'll happily follow my class quest, but then tangent off into Heroics with randoms when i see an appealing LFG request in General or Guild chat. In that way SWTOR gives me a story to carve through, but still keeps the unpredictable social element.

In truth, I'm the demographic BioWare were going for; that curious middle ground of a story-loving gamer who is fascinated by online worlds - but at the same used to feel a bit intimated by the complexity and sheer geekery behind them.

So, maybe Emily saying SWTOR fills a gap no one wanted filling is a bit misleading. I think there are those people; they're just very few and far between.
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