FlatOut: Ultimate Carnage Review

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Posted 12:09pm on Sun 20 July 2008
VG_Staff
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FlatOut: Ultimate Carnage Review
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It's bound to get old eventually, but FlatOut fans looking for more of the same but with stunning next-gen visuals will find exactly that.

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Posted 8:24am on Thu 24 July 2008
punky-D
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    Quote:
    It's bound to get old eventually, but FlatOut fans looking for more of the same but with stunning next-gen visuals will find exactly that.

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    rockerz
    Posted 8:39am on Thu 24 July 2008
    xboxlive
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    It's bound to get old eventually, but FlatOut fans looking for more of the same but with stunning next-gen visuals will find exactly that.

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    its a gd day for a day r 2
    Posted 11:30pm on Sun 3 August 2008
    Snatcher
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      It's bound to get old eventually, but FlatOut fans looking for more of the same but with stunning next-gen visuals will find exactly that.

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      The ONLY game that made me play games on my PC last year was Flatout 2 and after finshing it and upgradind the graphics card, the new Flatout is spot on! This is indeed old school stuff! Designed to be played, not studied
      Posted 11:36pm on Sun 3 August 2008
      hmpf
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        It's bound to get old eventually, but FlatOut fans looking for more of the same but with stunning next-gen visuals will find exactly that.

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        What a total rip off this game is. Same tracks, same cars, just re-hacked console graphics. The worst thing? LIVE and no Lan play. What on earth possessed them to go with live and remove lan play? Never....never...shall I support this shower of so called game developers again.....a right con....dont buy it
        Posted 12:46pm on Tue 5 August 2008
        Highway
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          It's bound to get old eventually, but FlatOut fans looking for more of the same but with stunning next-gen visuals will find exactly that.

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          An absolute pile of steaming crap without LAN, PC gaming is built on multiplayer LAN events and online, to remove either part is both lazy and dumb. DONT BUY IT TILL THEY FIX IT!
          Posted 6:19pm on Tue 5 August 2008
          DB
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            It's bound to get old eventually, but FlatOut fans looking for more of the same but with stunning next-gen visuals will find exactly that.

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            WTF? It's just flatout 2 with better graphics? why not just release a big patch or 5€ extension pack for flatout 2? whoever owns flatout 2 will never justify it that they'd have to pay the full price for it! it's just a big scam!
            Posted 1:21am on Wed 6 August 2008
            Zanelli
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              It's bound to get old eventually, but FlatOut fans looking for more of the same but with stunning next-gen visuals will find exactly that.

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              Big Scam??? I just noticed this had come out the other day and found it had the bargin price of £14.99 and was lucky enought to order it as part of a deal so it it only cost £12.50. Rip off my arse.
              Posted 7:36pm on Sun 10 August 2008
              Dredge
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                It's bound to get old eventually, but FlatOut fans looking for more of the same but with stunning next-gen visuals will find exactly that.

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                This game was utter garbage, it should've been titled "FlatOut Unfair".
                1] Try to imitate a rub or push that the AI [always] successfully pulls off and you'll find yourself failing.
                2] The reset option works when it wants to. You're in the middle of a spectacular air display, a pack of racers blow by you, you're still frantically jamming the reset button until it finally does what it's supposed to do. Good luck catching up. FYI: the NFS series reset option works ON DEMAND, not when it feels like it. While it's true that some gamers have made comments about accidentally hitting the reset while playing NFS and they were in the lead causing them to LOSE that lead, it's still the fact that it works AS INTENDED.
                3] You could have the SAME EXACT car as someone else, top of the line upgrades and yet they're still faster than you are. Watch their tail-pipes, even when they don't use their NOS, they scream ahead leaving you behind.
                4] Regardless of how you finish in the previous race, it doesn't carry over into the next race in the series. You ALWAYS start in 12th and after the 3 second countdown expect the other 11 to blow off the starting line and leave you 20 yards behind.
                5] You can't mix class/series, ie: Derby races need a Derby vehicle and so on and so forth. In the Race series, one of the opponents has a Street vehicle for the entire outing.....does that seem a bit "suspect"?
                6] No side-by-side comparison of vehicles in the purchasing shop. I have several pieces of paper with "before modification stats" and "after...." for when I purchase a new vehicle.
                7] The AI can pull off some impossible grips and turns, especially in vehicles that have poor handling, regardless of weight.
                8] An opponent vehicle breaks through a barrier wall right before a ramp launch and lands perfectly square-on-all-4, you're behind them and make contact with one small random piece of wood or CARDBOARD BOX and you get sent into a somersault. Which carries over into the next complaint: the AI is unaffected [almost 99% of the time] by destructible objects and scenery. They maintain the same speed and heading, but all of that affects YOUR speed and motion if YOU make contact.
                9] If you or another opponent succeed in getting a racer to wipe out, crash, etc, thereby causing them to have to reset or pushing them further back on the current race's leaderboard, THEIR reset works IMMEDIATELY. You'll see their map icon spinning for a brief second but then it's straight, on the track and a few yards back from where they crashed and then to top it all off they're able to catch up as if they were a "ghost racer" with a quickness.
                10] If you're trailing someone and they get a lead that causes their icon to leave the map altogether [because they're so far ahead], your chances of catching up to within 10 feet of them are 0.0000001%. You spend the remaining time hoping they crash but it never happens.
                11] The soundtrack get's repetitive and annoying the 93rd time around, especially when one song only plays for 10 seconds or less as you navigate through the games various menus.
                12] The control customization is flawed, immensely. You can't reconfigure the default "Escape" key function [Menu], so if you use a game controller like myself, you're forced to venture back to the keyboard's Escape key to either retry the race, leave the race, etc. The in-game menus do not have an "up" and "down" movement that can be mapped to the direction or digital pad. Because it's a 360 port, they expect everyone to use the top right trigger for Acceleration. I use a Logitech Rumble USB: 2 digital sticks [which when pushed down act as buttons as well], 1 analog, 2 left triggers, 2 right triggers, 4 face buttons in a N/S/E/W layout and 2 button that gamers would refer to as the "Select" and "Start" buttons. In saying all of that, I use "4" for accelerate, "2" for reverse, "1" for Nitro and "3" for the remaining brake. I'm forced to use the "1" and "3" buttons to navigate up or down in menus, but the directional pad works as intended for left and right movements.


                All in all, I'm passing on the remainder of this title and any future releases bearing the FlatOut name.
                Posted 12:35pm on Mon 11 August 2008
                Niros
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                  It's bound to get old eventually, but FlatOut fans looking for more of the same but with stunning next-gen visuals will find exactly that.

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                  An incredibly lazy port. The only thing the developers seem to have done is chosen the PC button in the compile menu with very few changes, there is no love for the platform.
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