Garriott: What went wrong with Tabula Rasa

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Posted at 1:43pm on Wed 14 December 2011
VG_Staff
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Garriott: What went wrong with Tabula Rasa
Tabula Rasa lasted for roughly 15 months before NCsoft put an end to it. Industry veteran Richard Garriott explains how this came to be.

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Posted at 1:43pm on Wed 14 December 2011
Endless
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Tabula Rasa lasted for roughly 15 months before NCsoft put an end to it. Industry veteran Richard Garriott explains how this came to be.

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I actually quite liked Tabula Rasa, beta tested it for a while. But the asian influence was very strong. Few character classes with hardly any skills is nion a hallmark of the grindfest F2P MMO market and isnt something the west generally accepts. It DID get very boring once you realise that after gaining the first and second levels of each of the 3 or 4 skills, of the 6 or so you'll ever have, there was virtually no progression at all, even weapons (which should have been a massive selling point and gameplay element) were just too shallow.

It's a shame because it was a really nice concept, sort of like how a Mass Effect MMO would play out.
Posted at 3:54pm on Wed 14 December 2011
dudester
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Tabula Rasa lasted for roughly 15 months before NCsoft put an end to it. Industry veteran Richard Garriott explains how this came to be.

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» Go to VG_Staff's original post
I did kinda enjoy it as well but lag was another massive issue for them and that really put me off.
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