Posted 6:40pm on Fri 5 July 2013
- Posts: 26,244
People moaned about the steering, but it added a layer of skill to multiplayer it would be sad to lose.
Read the full article
Posted 6:40pm on Fri 5 July 2013
- Posts: 19
that's some pretty controversial ***** steve, but i know it's not trolling because i totally agree. Being a good driver in IV felt earned and definitely showed in mp. I was surprised how many times i would catch the crooks even after a bad start.
It wasn't perfect though like you say with the boatlike cars and the physics were pretty poor since it was way too easy to roll a car off a kerb.
Posted 10:59pm on Fri 5 July 2013
- Posts: 1
I agree that the handling in GTA 4 was one of it's best qualities. I think the complaints made against it are from gamers who lack patience. I really hope it stays in the realm of simulation style physices. I feel arcade drivers needs better and more challenging physics too. My argument for it is GTA 4. None of the arcade style drivings games that have caome along since are as fun as GTA 4. I also think getting rid of the excessive use of solid barriers in driving games is way over due.
Posted 12:06am on Sat 6 July 2013
- Posts: 319
The thing I found worst about GTA IV was that in multiplayer, people had the ability in the lobby to boot the host.
I mean seriously. I quite enjoyed the helicopter races (I quite like flying, didn't you know), so I would start a game for that.
People would join via matchmaking, not want do a helo race and subsequently vote to kick me out of my own damn lobby rather than leaving and searching for another game!
Posted 12:07am on Sat 6 July 2013
- Posts: 1,849
I disagree. They simply weren't fun to drive. Technical, perhaps. But not in a fun way. Dirt 3 is a technical racing game, but accessible , rewarding and acts incredibly well under its own rules of physics at high speed. GTAIV cars were awful on the corners, bouncy on the humps, awkward at speed and the Liberty City map was uninviting for people who wanted some good, high speed chases as it pretty much consisted of right-angled city blocks (much like NYC) littered with dense traffic.
Just as the euphoria physics engine in the pedestrians was unwieldy, the cars didn't feel attached correctly to the environments. I don't think that you were learning an incredibly well designed driving model. I think you we're getting really good at controlling a substandard one.
In fairness I'm not blaming it entirely on the driving mechanic in the cars. I think the city was as much to blame.
Make the cars more playful and let us loose on better roads. San Andreas is a FAR better location for driving fast. It was last generation too.
Posted 12:27am on Sat 6 July 2013
- Posts: 138
I never had time to complain about GT4's driving. The dreary, over-serious, over-long and turgid mess that was the rest of the game killed any enjoyment at all within a few hours.
Of course, it wasn't helped at all with Niko "Personality Free Zone" Bellic as the protagonist.
The jarring disconnect between story and your actions within the story was never more apparent.
"Nico, why have you come to America?"
"I have come to put the past behind me. To make a new life away from the war torn country of my birth where I witnessed many atrocities that have left me scarred deeply"
"Nico, how will you put this terrible and sorrowful past behind you?"
"I will bang many chicks, do some drug running, join the Russian mafia, murder some guys, murder some more guys, steal some diamonds, murder even more guys. Oh, and kill as many policemen as I can. Did I mention I am really just looking for a better life?"
GTA4 was final proof that the story telling and pacing of the GTA games had come to a grinding halt. At times it felt that Dan Houser was writing the script from the inside of his own anus, sphincter tightly shut to the outside world, cocooned from all oversight and criticism, with only his own ego for company (and by "ego" I mean his own turds).
However, the fact that GTA5 will be a collection of inter-twined smaller stories gives me hope. Especially after the tour-de-force that was the Episodes From Liberty City. The Balled Of Gay Tony is the best thing Rockstar have ever done in the GTA universe.
Posted 3:24am on Sat 6 July 2013
- Posts: 2
I completely agree. However, I would describe the style of driving as simply more realistic. San Andreas was fun but Rockstar has moved on to bigger, better, and more realistic things. It really wouldn't make sense to advertise what kind of cars are going to be in your game without representing them with good physics. I look forward to flying planes and base jumping but hopefully its at least in a somewhat realistic manner. Anyone who disagrees can go play Saints Row
Posted 3:31am on Sat 6 July 2013
Posted 3:58am on Sat 6 July 2013
- Posts: 1
You obviously never gave it the time it deserved or invested any effort in the story. One of my favourite parts of the game is when you are fresh off the boat and just doing taxi missions. . Niko comes over trying to make a fresh start but it goes wrong from the beginning (Roman having lied about everything, needing help with the loan sharks etc) . It's a classic story and a theme prevalent in many stories with an immigrant looking for a fresh start. Look at Eastern Promises, the same thing happens to Viggo Mortensen's character.
Get your facts straight before you post rubbish on the internet and moan about a game simply because it wasn't exactly the way you wanted it.
Posted 6:49am on Sat 6 July 2013
- Posts: 138
I stand by everything I said: GTA4 is vastly over rated.
It's just my opinion, it doesn't have to be yours or any one else's.
Whats more, I will add support to my view by mentioning the radical changes to story telling that will be brought in by Rockstar for GTA5. If Rockstar didn't think it was broken, they wouldn't be trying to fix it.
And please don't compare Dan Houser's writing to that of Steven Knight. One wrote Dirty Pretty Things and The Detectives, the other, well, didn't.
@snsadan One word replies are worthless in a debate and should be restricted to the schoolyard.