GTA 5 publisher would never annualise its franchises

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Posted 12:06am on Mon 10 December 2012
VG_Staff
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GTA 5 publisher would never annualise its franchises
Believes Activision runs the risk of consumers falling out of love with Call of Duty.

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Posted 12:06am on Wed 2 January 2013
Macca312
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Believes Activision runs the risk of consumers falling out of love with Call of Duty.

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Is there an exact date for Gta5 to come out?
Posted 4:28am on Wed 2 January 2013
p0rtalthinker
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Is there an exact date for Gta5 to come out?

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There's no official release date yet, though there are some pretty good rumors and predictions out there for the timeframe of its release.
Posted 8:48am on Wed 2 January 2013
Mintyrebel
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Believes Activision runs the risk of consumers falling out of love with Call of Duty.

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I think there is an official "window" which is Spring 2013.
Posted 9:28am on Wed 2 January 2013
CheekyLee
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Believes Activision runs the risk of consumers falling out of love with Call of Duty.

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Personally, I think R* are missing a trick here.

I am not suggesting that they release GTA 5 this year, and GTA 6 next year. But, they didn't exactly mess up when they released the second version of GTA 3 a year after the first, did they? I distinctly recall arguing at the time that we didn't need GTA 4, and a whole new bunch of missions using the exact same engine would be more than acceptable. As it turns out, Vice City did add extras, and was certainly considered a game in its own right. Why not do something similar with 5?

DLC will no doubt be released within 2 months of the title being released. It may or may not be good DLC, but if they gave themselves 12 months to work on it... it would probably be GREAT DLC. And, considering that GTA games are ones with long tails, it would almost certainly sell more if it wasn't rushed out the door at the first opportunity. Allow players who don't tear through the campaigns in the first two days the chance to work their way through, and then give them something to look forward to. (I know that the reason I didn't buy Lost and Damned at release was because I was still slowly working my way through GTA 4, although admittedly I got a bit fed up of the game itself and sold it when I needed some quick cash and it was the title that would have earned me the most.)
Posted 10:12am on Wed 2 January 2013
munkee
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In response to CheekyLee's
Personally, I think R* are missing a trick here.

I am not suggesting that they release GTA 5 this year, and GTA 6 next year. But, they didn't exactly mess up when they released the second version of GTA 3 a year after the first, did they? I distinctly recall arguing at the time that we didn't need GTA 4, and a whole new bunch of missions using the exact same engine would be more than acceptable. As it turns out, Vice City did add extras, and was certainly considered a game in its own right. Why not do something similar with 5?

DLC will no doubt be released within 2 months of the title being released. It may or may not be good DLC, but if they gave themselves 12 months to work on it... it would probably be GREAT DLC. And, considering that GTA games are ones with long tails, it would almost certainly sell more if it wasn't rushed out the door at the first opportunity. Allow players who don't tear through the campaigns in the first two days the chance to work their way through, and then give them something to look forward to. (I know that the reason I didn't buy Lost and Damned at release was because I was still slowly working my way through GTA 4, although admittedly I got a bit fed up of the game itself and sold it when I needed some quick cash and it was the title that would have earned me the most.)

» Go to CheekyLee's original post
I'm not sure that they're missing that trick. It seems to me as if this is what they're doing.

Instead of GTA 5, 6, 7, etc.. We'll get drip fed quality DLC content. Just like Lost and Damned and Balled of Gay Tony. A game numerical change brings a new city. The work involved cant be annualised. DLC brings a new tale and characters into an already existing city. Perhaps the release schedule won't be every twelve months exactly. But, mission building in a existing game can't take too long and some is probably already done before feature release. Isn't this what you just described?
Posted 10:29am on Wed 2 January 2013
CheekyLee
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In response to munkee's
I'm not sure that they're missing that trick. It seems to me as if this is what they're doing.

Instead of GTA 5, 6, 7, etc.. We'll get drip fed quality DLC content. Just like Lost and Damned and Balled of Gay Tony. A game numerical change brings a new city. The work involved cant be annualised. DLC brings a new tale and characters into an already existing city. Perhaps the release schedule won't be every twelve months exactly. But, mission building in a existing game can't take too long and some is probably already done before feature release. Isn't this what you just described?

» Go to munkee's original post
Sort of. I suggested something halfway between the current accepted standard for DLC and full-blown sequel. So, extend the life of GTA 5 by releasing what would once have been referred to as expansions, perhaps placing the protagonist from the main game into the other cities. (Thus achieving the stated goal of uniting all three cities in the same title!) Basically, more scope than the normal DLC, but without the need to pile on additional features and build a whole new engine.

I just looked at the release dates, and was sure that Lost and Damned came out sooner than it did. However, it seems it was almost a year after the release of the original, so I'll withdraw that part. And whilst that particular DLC never really appealed to me, Gay Tony always looked like great fun. I guess I should try to pick the game up and play it through, finally.
Posted 10:38am on Wed 2 January 2013
munkee
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In response to CheekyLee's
Sort of. I suggested something halfway between the current accepted standard for DLC and full-blown sequel. So, extend the life of GTA 5 by releasing what would once have been referred to as expansions, perhaps placing the protagonist from the main game into the other cities. (Thus achieving the stated goal of uniting all three cities in the same title!) Basically, more scope than the normal DLC, but without the need to pile on additional features and build a whole new engine.

I just looked at the release dates, and was sure that Lost and Damned came out sooner than it did. However, it seems it was almost a year after the release of the original, so I'll withdraw that part. And whilst that particular DLC never really appealed to me, Gay Tony always looked like great fun. I guess I should try to pick the game up and play it through, finally.

» Go to CheekyLee's original post
I didn't bother with either DLC on release. But, picked up the GOTY disc with all content. The Lost and the Damned didn't appeal to me at all, but I actually loved it when I started playing it. Don't dismiss it until you try Wink

Weirdly, I know that everybody seemed to love Gay Tony more. But, I never bothered finishing it. It just didn't suck me in. But in fairness, the GTAIV engine was getting a little creaky by the time I got around to trying it.
Posted 11:57am on Wed 2 January 2013
Clockpunk
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Believes Activision runs the risk of consumers falling out of love with Call of Duty.

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Just give us Bully 2, damnit Rock*!!!
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