Infinity Ward not fazed by Battlefield 4's move to 60FPS

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Posted 11:57am on Thu 13 June 2013
VG_Staff
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Infinity Ward not fazed by Battlefield 4's move to 60FPS
"We've always felt that was the standard" says Infinity Ward animator.

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Posted 11:57am on Thu 13 June 2013
MJTH
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"We've always felt that was the standard" says Infinity Ward animator.

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I can see a lot of games early on just going for 60FPS, because that is a figure you can stick on the box as a benefit. However once the PS4 (and Xbox One) hardware is more fully explored in 3-4 years time, developers will move back to 30FPS in order to try and use the power on better textures and larger environments.
Posted 2:08pm on Thu 13 June 2013
alphafour
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In response to MJTH's
I can see a lot of games early on just going for 60FPS, because that is a figure you can stick on the box as a benefit. However once the PS4 (and Xbox One) hardware is more fully explored in 3-4 years time, developers will move back to 30FPS in order to try and use the power on better textures and larger environments.

» Go to MJTH's original post
Yeh and that's why COD will always look like ass compared to its competitors. I appreciate their dedication to 60 fPS because it does make a big difference. We only need to look at the BF4 footage and how good it looks at 60FPS to understand that.

The problem is that if they are going to forego taking any risks to maintain 60FPS, it's going to make for a very boring game.

I was going to say that neither COD or BF4 are huge improvements over earlier titles but after seeing that building collapse in BF4 multiplayer I changed my mind haha!
Posted 1:00pm on Sun 15 December 2013
Coscos7676
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"We've always felt that was the standard" says Infinity Ward animator.

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» Go to VG_Staff's original post
Bf sucks is a shaped animatics not to cool realism some shaped building of multi packed and looks like animatics *****.
Posted 1:01pm on Sun 15 December 2013
Coscos7676
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"We've always felt that was the standard" says Infinity Ward animator.

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» Go to VG_Staff's original post
Is not multipacked and too graphical realism as cod ghosts I was a cod fan then brand now as I heave seen the mp cod ghosts I became a cod fan again for good this time, other cods sucks.
Posted 1:04pm on Sun 15 December 2013
Coscos7676
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In response to alphafour's
Yeh and that's why COD will always look like ass compared to its competitors. I appreciate their dedication to 60 fPS because it does make a big difference. We only need to look at the BF4 footage and how good it looks at 60FPS to understand that.

The problem is that if they are going to forego taking any risks to maintain 60FPS, it's going to make for a very boring game.

I was going to say that neither COD or BF4 are huge improvements over earlier titles but after seeing that building collapse in BF4 multiplayer I changed my mind haha!

» Go to alphafour's original post
You're an idiot didnt you see the nuke distructions is better then that animatics ***** also we heave the bonus free map the free fall with a distructebel building collapses as you affect it by you're action and by itself.
Posted 1:06pm on Sun 15 December 2013
Coscos7676
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In response to alphafour's
Yeh and that's why COD will always look like ass compared to its competitors. I appreciate their dedication to 60 fPS because it does make a big difference. We only need to look at the BF4 footage and how good it looks at 60FPS to understand that.

The problem is that if they are going to forego taking any risks to maintain 60FPS, it's going to make for a very boring game.

I was going to say that neither COD or BF4 are huge improvements over earlier titles but after seeing that building collapse in BF4 multiplayer I changed my mind haha!

» Go to alphafour's original post
Bf looks animatics cod is more detailed quick pasted and myipacked did you see that nuke of trailer I'd destroyed a whole city you can destroy walls in maps not just in that desert thing I heave seen on youtube also it has the free bonus map free fall is colapsing as you affect it by you're actions and by itself.
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