Insomniac explains reasons behind Sunset Overdrive's Xbox One-exclusivity

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Posted 1:41pm on Mon 17 June 2013
VG_Staff
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Insomniac explains reasons behind Sunset Overdrive's Xbox One-exclusivity
The abilities and philosophies of Xbox One a perfect fit for the near-future open-world shooter.

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Posted 1:41pm on Mon 17 June 2013
Endless
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The abilities and philosophies of Xbox One a perfect fit for the near-future open-world shooter.

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It's interesting there are a lot of developers claiming they couldn't do what they planned without the features of the XBox One and it's Live cloud; but none of them have gone into more specific over 'it just fits better' or whatever. I'd like to know exactly what they could do with the features available that they couldn't do elsewhere.

I imagine it must have to do with persistent world settings, I wonder if MS is renting out cloud processing the same way Amazon does so developers without the infrastructure required for online MMO-style worlds can leverage MS's cloud platform to deliver what they want cheaper than they can building their own infrastructure.
Posted 1:53pm on Mon 17 June 2013
Bloodstorm
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The abilities and philosophies of Xbox One a perfect fit for the near-future open-world shooter.

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"The Xbox One and Xbox Live will support our ambitions to create an ongoing two-way dialogue with our community. It will also allow us to have quicker production cycles, enabling timely content updates for new weapons, characters, storylines and even pop culture-relevant content like memes based on social commentary."


Whhaaat?
Posted 12:41am on Tue 18 June 2013
mcnasty72
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The abilities and philosophies of Xbox One a perfect fit for the near-future open-world shooter.

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It means MS offered them more cash for the exclusive, point blank and when a developer makes a dash for the cash the games SUFFERS. Yes I'm looking at you iD, and thanks for Rage by the way.
Posted 5:04am on Tue 18 June 2013
BC_Animus
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The abilities and philosophies of Xbox One a perfect fit for the near-future open-world shooter.

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Speaking of cloud processing MS and the devs needs to be transparent about what parts of their games uses this - otherwise they might have another SimCity mess on their hands.
Posted 11:31am on Sun 23 June 2013
Freekill
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The abilities and philosophies of Xbox One a perfect fit for the near-future open-world shooter.

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"It will also allow us to have quicker production cycles, enabling timely content updates for new weapons, characters, storylines and even pop culture-relevant content like memes based on social commentary." Everyone knows communicating with microsoft is impossible and that you have to pay a rediculous fee just to put out patches. Just go ask the super meat boy and Fez developers
Posted 11:49am on Sun 23 June 2013
guyderman
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The abilities and philosophies of Xbox One a perfect fit for the near-future open-world shooter.

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I have a question that may make me sound thick, but I'm going to ask it anyway :0)
Will the games that use the cloud storage become unplayable in 'x' amount of years time once they take the servers ofline?
The only reason I ask is that if this is the case it seems a bit like the games being developed are becoming disposable which is a bit of a shame as it removes the nostalgis aspect of gaming that you get when you go back and play stuff like FF7, Zelda etc.

Like I say I could totally have the wrong end of the stick but it is just something that struck me. If anyone can enlighten me it would be appreciated.
Posted 4:52pm on Sun 23 June 2013
Endless
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In response to guyderman's
I have a question that may make me sound thick, but I'm going to ask it anyway :0)
Will the games that use the cloud storage become unplayable in 'x' amount of years time once they take the servers ofline?
The only reason I ask is that if this is the case it seems a bit like the games being developed are becoming disposable which is a bit of a shame as it removes the nostalgis aspect of gaming that you get when you go back and play stuff like FF7, Zelda etc.

Like I say I could totally have the wrong end of the stick but it is just something that struck me. If anyone can enlighten me it would be appreciated.

» Go to guyderman's original post
It depends what they're using the cloud for. If all they're doing is leveraging it as a mega-calculator to crunch numbers than it's absence either slows the performance of the game as what they would ordinarily offload to the cloud is having to be done locally. Or they reduce graphic options or speed to compensate for the reduced power available.

If however they're using it to generate events or provide authentication or anything that requires a connection to be maintained during gameplay. Then portions of it could still be done locally, but potentially not.

Chances are all games using the cloud will have an online portion anyway, and their own servers are likely to be shut down way before Microsoft does anything with their cloud services.

The cloud services will remain anyway I think, it's a collective server farm, those kind of things dont just disappear, they may get re-appropriated but if the future is anywhere near as connected as we're led to believe the importance of the cloud will only increase, as will it's use and reliance.
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