Killzone: Shadow Fall PS4 demo only used 4GB RAM

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Posted 1:44pm on Wed 15 May 2013
VG_Staff
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Killzone: Shadow Fall PS4 demo only used 4GB RAM
Only 50% of memory used in launch title demo.

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Posted 1:44pm on Wed 15 May 2013
MJTH
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Only 50% of memory used in launch title demo.

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» Go to VG_Staff's original post
I understand the 8GB supprise was a cool surprise to everyone, but those extra 4GB could really have been useful to the games they showed off a the conference. Whilst everything looked a clear step up, only using 4GB for the demo's kind of made it look like a smaller step then anticipated.

I'll be interested to see how games design from the ground up to utilise the 8GB's will look, and also how the launch games will use the that extra 4GB in the months before release. Some of these games have been development for PS4 for atleast 2 and a bit years, so telling people now that they could have been using double the RAM they had been using up until this point, might mean they don't use that extra RAM as well as they could of otherwise.
Posted 11:45pm on Sun 19 May 2013
C4gamer
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Only 50% of memory used in launch title demo.

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"on Feb. 23, a new rumor began circulating in regards to the PlayStation 4’s capabilities. Apparently, when asked how much “Killzone: Shadow Fall” was using resource wise, in terms of memory (whether it was 2.2 GB or not), a developer for the game named Phil simply responded with, “Less than [2.2 GB]. Most kits until pretty recently had only 1.5 GB usable for graphics.”

The post from Phil was made on a forum on Feb. 23, and can be found here. If this rumor proves true, it means the demo we saw at the PlayStation 4 event last week wasn't even using a quarter of the console’s massive 8 GB memory reserve. This would go to show that, despite all the tech, the console’s potential is much greater than we could have imagined, as the resources were not maxed out for the demo."

Source http://www.examiner.com/article/kill...ing-1-5gb-vram
Posted 12:57pm on Mon 20 May 2013
Endless
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Only 50% of memory used in launch title demo.

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On the other hand you might interpret that Sony were so confident in the hardware, that they deliberately witheld knowledge of the extra memory available so as to say "You think that looked good? Pfft you ain't seen nothing yet!" without actually saying it lol.

Son't is certainly in a strong position. And when MS releases the info on the next Xbox tomorrow, we'll finally have all 3 platforms predisposed to comparison.
Posted 1:56pm on Mon 20 May 2013
MJTH
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In response to Endless's
On the other hand you might interpret that Sony were so confident in the hardware, that they deliberately witheld knowledge of the extra memory available so as to say "You think that looked good? Pfft you ain't seen nothing yet!" without actually saying it lol.

Son't is certainly in a strong position. And when MS releases the info on the next Xbox tomorrow, we'll finally have all 3 platforms predisposed to comparison.

» Go to Endless's original post
Deliberately doing something so developers can't utilise the full capabilities of their hardware until a later date a which point they know more about it... Yeah, you're right, that actually sounds like a something Sony would do. lol :P
Posted 10:09am on Sun 23 June 2013
Finalizer
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Deliberately doing something so developers can't utilise the full capabilities of their hardware until a later date a which point they know more about it... Yeah, you're right, that actually sounds like a something Sony would do. lol :P

» Go to MJTH's original post
There's some other rumors abound that it was deliberate counter-corporate espionage on Sony's part to throw MS off, hence their (MS') apparently hasty addition of eSRAM to offset their slower DDR3 memory which is supposedly causing yield issues now.
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