Posted at 4:30pm on Mon 16 June 2008 |
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VG_Staff- Posts: 18,009
| But hard drive is its biggest advantage, says Monster Madness producer.
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Posted at 4:30pm on Mon 16 June 2008 |
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truBlue
| Actually, the PS3 does have 512 mb. 256 dedicated to system, 256 dedicated to video. Only Sony new this gen memory requirements would be this large as Epic had to educate M$ on upping their 360 from total memory of 256 to the 512 they released. |
Posted at 4:37pm on Mon 16 June 2008 |
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B4st1on
| Get your facts straight ! Ps3 has also 512 megs of memory, but in 2 banks.
You just proven that you do not do your research. -1 for credibility. |
Posted at 4:44pm on Mon 16 June 2008 |
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WDino
| Any one think sony might use the HDD for memory, like on pc??? |
Posted at 5:04pm on Mon 16 June 2008 |
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Scabby_Sid- Posts: 2,346
| it means system performance RAM not storage memory.
also the other 256 is incorporated into the GPU so is not acceissible for the system processes. |
Posted at 5:13pm on Mon 16 June 2008 |
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Brian
| I don't think the amount of memory is that big of a deal. The only reason it would be is if you make a 360 game and want to just make a quick port to the PS3. But it has been proven a lot now that the smart way to do it is make the game for the PS3 and port to the 360. Not only does this make the PS3 game better but it makes the 360 game better than it would have been.
All consoles have their issues. Just think how expensive consoles would be if they had no issues. Sony set their memory up a certain way and if used properly there is no problem. The fast memory helps with this too. |
Posted at 5:16pm on Mon 16 June 2008 |
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Anonymous
| "Any one think sony might use the HDD for memory, like on pc???"
That's virtual memory you're talking about and no, it would be too slow. First, the standard PS3 hard drive runs at 5400 RPM. Even at 7200 RPM it would be too slow but 5400 RPM just wouldn't be good enough. It's possible they use the hard drive to cache some things. A lot of PS3 games are being created to put part of the game on the hard drive. That at least speeds some parts of games up. I doubt it helps much with limited RAM problems though. |
Posted at 5:19pm on Mon 16 June 2008 |
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Mornelithe
| As stated above, the PS3 has 2 types of memory. 1x 256Meg DDR3 @ 700 Mhz dedicated to the GPU, and 1x 256Meg XDR @ 3.2GHZ dedicated to the CPU. Whereas, the 360 has 512Meg of RAM shared between the GPU/CPU, of course, keep in mind that some of this memory is always in use for the OS and In-Game options.
Bottom line, imo, both systems fudged the pooch on RAM. Should've been at LEAST a gig in each box. At least. I've no idea what they were thinking, as the original PS3 blueprints indicated 4x 256m XDR sticks were to be used. I'm assuming that cost was a factor...but still...given 4-8g+ system RAM allowed for PC's, not including any onboard memory on the GPU...seems quite a bit low to me.
Morne |
Posted at 5:20pm on Mon 16 June 2008 |
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RoH
| The PS3 has 2 memory pools 256-CPU and 256-Video, both pools can share data (or act as one 512 memory pool), but the 256MB CPU pool is clocked lower then the 256 Video pool. |
Posted at 5:40pm on Mon 16 June 2008 |
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joe7- Posts: 133
| Mornelithe: I agree.
Must have been a price factor _that time_, as given current price of memory anything below 1-2Gigs should be considered as ~joke :)
Doesn't really matter if it's a console or PC, games needs textures (etc).. |