Mirror's Edge 2 is in production at DICE, says former EA F2P boss

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Posted 3:38pm on Wed 21 November 2012
VG_Staff
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Mirror's Edge 2 is in production at DICE, says former EA F2P boss
It's general knowledge within the Stockholm dev scene, says Cousins.

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Posted 3:38pm on Wed 21 November 2012
MJTH
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It's general knowledge within the Stockholm dev scene, says Cousins.

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I liked the concept of Mirrors Edge, but didn't play it. I would love to play a sequel on a platform I own in the future though.
Posted 4:22pm on Wed 21 November 2012
Woffls
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It's general knowledge within the Stockholm dev scene, says Cousins.

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Can't wait for EA to turn this into an FPS and swap the clinical, white, shiny buildings for gritty, dilapidated ones because lol we're in the apocalypse now but Faith still has to deliver letters an' *****.
Posted 4:33pm on Wed 21 November 2012
DancingRhino
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    I liked the concept of Mirrors Edge, but didn't play it. I would love to play a sequel on a platform I own in the future though.

    » Go to MJTH's original post
    Mirrors Edge was like an odd first person racer. The running parts were fantastic, but it was generally let down by poor combat and confusing indoor parts where it was easy to get lost because everything looked the same.

    If they ironed out some of the faults, it could be a must-have game and unique. Here's hoping it doesn't turn out like Woffls envisions.
    Posted 9:42pm on Wed 21 November 2012
    munkee
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    It's general knowledge within the Stockholm dev scene, says Cousins.

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    Yup, I'm with DancingRhino. The outdoor, running bits (Read: the demo) were fantastic. But, they throttled their own design by taking the central element of free-running away from the game. By filtering the player down a corridor it very quickly became a game of quick-time events. Then, they decided to give our runner a weapon but ask us not to use it!? Ummm, what?

    I really enjoyed the crisp, stylised colours and environments. But, the game fell apart very quickly.

    Open the levels up and turn it into a racing game of some kind. Make it fully networked and take tips from Motorstorm RC, or N4S: Hot Pursuit. Give the game some driving, pumping music and flashy visuals to accompany the style. Perhaps a touch of Wipeout. Let players run at the same time. Use some clever collision detection between players. Nothing that stops the runner, but something that nudges them from the optimum racing line.

    Yup, there's a lot of potential in that first-person, running mechanic. They just need me to be in the boardrooms :P
    Posted 11:58am on Thu 22 November 2012
    Woffls
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    In response to munkee's
    Yup, I'm with DancingRhino. The outdoor, running bits (Read: the demo) were fantastic. But, they throttled their own design by taking the central element of free-running away from the game. By filtering the player down a corridor it very quickly became a game of quick-time events. Then, they decided to give our runner a weapon but ask us not to use it!? Ummm, what?

    I really enjoyed the crisp, stylised colours and environments. But, the game fell apart very quickly.

    Open the levels up and turn it into a racing game of some kind. Make it fully networked and take tips from Motorstorm RC, or N4S: Hot Pursuit. Give the game some driving, pumping music and flashy visuals to accompany the style. Perhaps a touch of Wipeout. Let players run at the same time. Use some clever collision detection between players. Nothing that stops the runner, but something that nudges them from the optimum racing line.

    Yup, there's a lot of potential in that first-person, running mechanic. They just need me to be in the boardrooms :P

    » Go to munkee's original post
    Open world would be suitable for a sequel. They did exhaust linear design in the last game, because there are so many mechanics you can make for running and jumping off walls.

    Time trials would work the same way but on a larger scale. It would work like the point to point racing in GTAIV online, and half of the challenge would be working out a perfect route.

    Mirror's Edge has so much potential for expansion because the mechanics worked so well, and character movement is basic to the majority of video games at the moment.
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