Posted 10:11am on Thu 22 November 2012 |
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VG_Staff- Posts: 21,407
| GODUS requires £450,000 in order to be made.
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Posted 10:11am on Thu 22 November 2012 |
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Clockpunk- Posts: 4,733
| As mentioned in the other thread, the main thing I want to know is scale: how much of a title will I get for laying down my money sight-unseen. There's just not enough detail as to the scope of the project.
I do like the idea, though (currently in the middle of replaying Dungeon Keeper, and absolutely loving it once again) - just wondering if the KickStarter for Maia presents a better opportunity for such a title that can recapture that feeling being made... |
Posted 10:23am on Thu 22 November 2012 |
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altaranga- Posts: 6,910
| These kickstarters are bullsh!t.
What you get for what you put in is a joke. It's not an investment, it's throwing your money away. All risk with no reward.
Molyneux should go on Dragon's Den with these ideas, see what they think. I can't see any of them agreeing to the terms.
Perhaps GODUS is a social experiment to see if the proverb "A fool and his money are soon parted" is still true in this day and age. |
Posted 11:23am on Thu 22 November 2012 |
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mydeaddog- Posts: 1,444
| I just had a thought: maybe you'll load the game, be greeted with this delightful landscape, and then realise that you can do anything... because you don't exist.
Only then will you realise that "GODUS" was a working title, just as the real name fades into view:
"Peter Molyneux's Atheism" |
Posted 11:25am on Thu 22 November 2012 |
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altaranga- Posts: 6,910
| Title should be GODHELPUS. |
Posted 11:50am on Thu 22 November 2012 |
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rbevanx
| Yeah this is why I don't like Kickstarter now.
It's for A listers (Like Bret Easton Ellis for example) who don't want to spend money on their art project when they have the money, or possible loan from a bank to do it.
Just pure greed I'm sure MS paid him plenty of money for Fable etc and along with broken promises on Black and White is still quite clearly a total nob. Nevermind asking for money when others are finding it hard when he can just do it himself.
It beats the object of this site/idea, it's suppose to be where up and coming artists etc can't get any money towards something that actually could be benefical to art or help others in some way similar to something like the BBC, paying for something that can't be done on commercial TV. |
Posted 12:40pm on Thu 22 November 2012 |
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Wido- Posts: 13,763
| The kickstarter is starting to go stale then in public eyes and I completely agree! Look at the indie games on Xboxe Live & Steam - successes without using kickstarter. |
Posted 12:43pm on Thu 22 November 2012 |
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DancingRhino- Posts: 664
| Wait a minute I'm sure PM said 22 cans was going to do 22 experiments and then make only one game?
Oh ye, stupid me. There I was believing some of the stuff coming out of his mouth!
And I agree rbevanx. I thought kickstater was to help talented people with great ideas and no money. If people have the capital, put your money where your mouth is! It doesn't inspire much confidence otherwise.
Although is PM actually paying his team himself? Or are they working semi-free? That wouldn't be cheap. |
Posted 12:53pm on Thu 22 November 2012 |
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DancingRhino- Posts: 664
| "Populous was created over 22 years ago, and we believe that to date, nothing has come close to emulating its powerfully godlike experience."
I take it they haven't heard of From Dust  |
Posted 2:55pm on Thu 22 November 2012 |
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MJTH- Posts: 2,407
| But the weird thing about the industry is that there are now different levels of indie games and indie devs nowadays. Whilst there is no doubt in our minds that guys like edmund McMillan, Jonathan Blow or Pixel as "indie" but they aren't exactly in a position where there will be in money troubles now are they. They can just announce they are making a new game and there will be news stories about it.
Unknown young indies are trying to go down the same channels they did (XBLA or Steam) and being lost in the hordes of other people trying to do the same. (Just look at steam greenlight great idea, but I've down more then 500 votes and I've barely scratched the surface!) These services just aren't as viable as they used to be now the masses know that it's possible.
I really like Kickstater, but it is just the latest in the "potential ways to get your game made" list, but unlike Steam or XBLA, its not a commitee evauating the game, it's the public. There rag tag groups and single person indies putting their games up to the ultimate test "whether or not people will actually pay for they're ideas?". Guys like tribute games, who obviously have potential, but there previous works haven't made the numbers they need to continue.This service is for the unknowns with a passion, but no way to get the ideas know, e.g Clairvoire who is making Sealark.
It is however annoying when people who obviously have the money, now have been jumping aboard (like Obsidian and Molyneux). Schaffer gets away with since he is the one who started the public trend and therefore probably acutally needed the money.
EDIT: I thought it would be better clarify the reason why I see kickstarter as similar to a charity effort, I read an article, (I can't remember where, it was either on the site itself or in "TIME" magazine) about how the creator gain thought of the idea behind the site. It was about how at somepoint in his uni-life period where he really wanted to set up this live show in a bar or club somewhere but couldn't afford equipment or something. He asked friend and family, but couldn't anyone to give him money. He thought it would of been nice if there was a system, that allowed to ask the general public better to fund his ideas. |