Posted at 6:20pm on Thu 30 November 2006 |
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VG_Staff- Posts: 18,009
| Quote:Like KotOR 2 before it, Neverwinter Nights 2 promises much without quite delivering its full potential. A slow start and numerous bugs prevent it from being truly great.
Read Article |
Posted at 6:20pm on Thu 30 November 2006 |
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Moo
| NWN2 is -not- the Aurora engine. It's a totally rewritten engine, the "Electron" engine. |
Posted at 7:35pm on Thu 30 November 2006 |
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Iain_McC- Posts: 313
| This is what we call "splitting hairs"...
It explicitly says "Aurora Engine" on the splash screen at load-up, because the "Electron engine" is based on Aurora tech. Plus the SDK toolkit is also labelled "Aurora"...
And besides, none of that changes the fact that it looks ropy... :-p |
Posted at 9:47pm on Thu 30 November 2006 |
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Retro
| I bought this game about a week ago, played it for 2 days and got fed up with it, theres alot of technical problems in the game, Multiplayer is hard to get into as many of the servers have some custom mod on.
PS. Dont blame the tech problems on my comp, its top spec |
Posted at 11:19pm on Thu 30 November 2006 |
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Anonymous
| You use the z-key to highlight objects that you can interact with. |
Posted at 1:19am on Fri 1 December 2006 |
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Anonymous
| It's unfortunate that you wasted an entire paragraph bemoaning the loss of the "tab" functionality when this same function is there, just remapped to the "z" key. This fact is clearly identified in both the manual, key mapping section, and (most importantly) the beginning of the tutorial. However, gauging by your self-described impatience, it is not surprising you missed this notable fact. Unfortunately, these misteps in a review severely undermine the credibility of an otherwise fair and on-point critque. |
Posted at 8:58am on Fri 1 December 2006 |
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Thay
| I wish to thank you for writing an even-handed review. It's a little more critical than I felt it might have been (considering the potential of the toolkit and some of the official and fan fixes already out there) but it was fair and intelligently considered and written. |
Posted at 1:07pm on Fri 1 December 2006 |
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Iain_McC- Posts: 313
| Ack. My bad... My fault for *looking* instead of *reading*. I've removed the offending section, as clearly it's a little unfair to criticise the game for *my* stupidity.
However, even taking that into account, I still have some severe reservations about the interface and the general standard of the code, so the score stays as it is.
Thanks for the feedback, though. Much appreciated. |
Posted at 3:49pm on Sat 9 December 2006 |
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Delta DayRaid
| This game deserves no more than a 5 in my estimation. It's virtually unplayble out of the box, and once you do get the 1.3 patch you're still left wondering why you needed a Geforce 7900 to see it all at decent settings.
It's much more linear than its powerful and intricate predecessor, and clamoring through the games ui is like pulling teeth. Multiplayer might be the biggest let down of all, since the inception of the pathfinding (pwc) limits your ability to explore and forces users to download files to play on each server they find. If I had it all to do over, I wouldn't have wasted 30 hours of my life I can never get back playing obsidian's excuse for a sequel, and back at the store would have reached for Guild Wars Nightfall or Medieval II instead. |
Posted at 12:43pm on Thu 21 December 2006 |
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Mark
| I'm generally not a huge fan of Pro-G's reviews, but I have to say that this is one of the best, well written and detailed reviews yet - and I whole heartily agree with the complaints, although I find the score a tad high.
I sadly find Obsidian incapable of making a decent action-RPG ever, and I'd only imagine that NWN2 would've been much better if it hadn't been rushed out the door, which is so damn obvious by some of the bugs that constantly pop up.
Nice review. |