Nintendo explains why Star Fox 64 3D didn't go online

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Posted 6:41pm on Wed 21 September 2011
VG_Staff
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Nintendo explains why Star Fox 64 3D didn't go online
The cost of implementing a satisfying online mode for Star Fox 64 3D was prohibitive, the man in charge of coordinating its development, Yusuke Amano, has revealed.

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Posted 6:41pm on Wed 21 September 2011
munkee
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The cost of implementing a satisfying online mode for Star Fox 64 3D was prohibitive, the man in charge of coordinating its development, Yusuke Amano, has revealed.

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» Go to VG_Staff's original post
"we couldn't have reached this level in the time allowed." - This is an unfortunate sentence. Especially considering that the game is a 14 year old port.

But, what also interested me is that they dropped a possibility of online multiplayer, so they could spend more time on graphics. Like its the graphics that will pull the crowd in.
"a game that shows the appeal of Nintendo 3DS as quickly as possible."

BUT..

Aren't Nintendo trailing the entire pack when it comes to graphics. The 3D engines and models used in pretty much any Nintendo game are nowhere near as powerful a selling point as the graphics thrown around by ANY of the other competitors. I thought Nintendo where all about innovation and tight gameplay mechanics. Yet they're settling for re-releasing old software with a new touch of paint.

Jog on Nintendo.
Posted 6:51pm on Wed 21 September 2011
Woffls
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In response to munkee's
"we couldn't have reached this level in the time allowed." - This is an unfortunate sentence. Especially considering that the game is a 14 year old port.

But, what also interested me is that they dropped a possibility of online multiplayer, so they could spend more time on graphics. Like its the graphics that will pull the crowd in.
"a game that shows the appeal of Nintendo 3DS as quickly as possible."

BUT..

Aren't Nintendo trailing the entire pack when it comes to graphics. The 3D engines and models used in pretty much any Nintendo game are nowhere near as powerful a selling point as the graphics thrown around by ANY of the other competitors. I thought Nintendo where all about innovation and tight gameplay mechanics. Yet they're settling for re-releasing old software with a new touch of paint.

Jog on Nintendo.

» Go to munkee's original post
How is that relevant? "Re-releasing old software with a new touch of paint" doesn't prevent the game in question from having tight gameplay mechanics, and very few games are innovative these days. Nintendo can't be innovative with every single release.

Does it not bother you that other publishers like Sony are releasing HD remakes of games that aren't 14 years old? Because it should if this does...

[edit] Of more relevance to the article is that Nintendo focussed their efforts on making it look as good as possible within the constraints of 3DS. The only relevant comparison is how it looks next to other 3DS games, and it looks better than practically all of them.
Posted 7:08pm on Wed 21 September 2011
munkee
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In response to Woffls's
How is that relevant? "Re-releasing old software with a new touch of paint" doesn't prevent the game in question from having tight gameplay mechanics, and very few games are innovative these days. Nintendo can't be innovative with every single release.

Does it not bother you that other publishers like Sony are releasing HD remakes of games that aren't 14 years old? Because it should if this does...

[edit] Of more relevance to the article is that Nintendo focussed their efforts on making it look as good as possible within the constraints of 3DS. The only relevant comparison is how it looks next to other 3DS games, and it looks better than practically all of them.

» Go to Woffls's original post
I didn't say that it stops the game from having tight gameplay mechanics. Star fox is a tight game. Its also my favourite N64 game.

What I'm saying is that Nintendo allowed them no time for adding a superb feature that would have sold a lot more software and refreshed the game with a current, consumer loved, gameplay feature. According to this post the main focus has changed from 'great game' to 'great looking game'. Thats a change of direction for Nintendo and an odd choice.

3D on the 3DS is a gimmick. I think we can both agree that Lylat Wars was a *****ing great game. Does 3D bring anything to it? Not really. Would online multiplayer have bought anything to the game. Yeah, I really think it would.

"Does it not bother you that other publishers like Sony are releasing HD remakes of games that aren't 14 years old?" - No.

And the reason, no? Because Sony are repackaging the games and shipping them to market as repackaged HD games. They aren't advertising them as AAA titles and shipping them with a 'Sony Summer Blockbuster' status. They are in different packaging, which ties-in with the platinum/budget range games. Star Fox 64 3D on the other hand has been a AAA powerhouse title for Nintendo this season. But, all it got was a lick of paint.
Posted 7:19pm on Wed 21 September 2011
Woffls
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The cost of implementing a satisfying online mode for Star Fox 64 3D was prohibitive, the man in charge of coordinating its development, Yusuke Amano, has revealed.

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» Go to VG_Staff's original post
I think you're reading far much into this and exaggerating the extent to which online play would have improved the game. This part of the discussion has digressed to semantics.

3D on 3DS is as much of a gimmick as it is on any other platform, and I think 3D adds as much to Starfox as it does to any other game. The difference here is that the game has not been changed in any way at all to 'show off' the 3D. It's just there as it has always been, and is a great showcase for organically crafted 3D experiences; remake or otherwise.

Starfox got entirely remade, Sony's HD... versions... are pretty much the original builds re-rendered at a higher resolution with higher texture memory allocation or whatever.

It is irrelevant to me whether a publisher is pushing a game as brand new or a repackaging. If it bothers you then, well, that's a shame.
Posted 7:23pm on Wed 21 September 2011
munkee
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In response to Woffls's
I think you're reading far much into this and exaggerating the extent to which online play would have improved the game. This part of the discussion has digressed to semantics.

3D on 3DS is as much of a gimmick as it is on any other platform, and I think 3D adds as much to Starfox as it does to any other game. The difference here is that the game has not been changed in any way at all to 'show off' the 3D. It's just there as it has always been, and is a great showcase for organically crafted 3D experiences; remake or otherwise.

Starfox got entirely remade, Sony's HD... versions... are pretty much the original builds re-rendered at a higher resolution with higher texture memory allocation or whatever.

It is irrelevant to me whether a publisher is pushing a game as brand new or a repackaging. If it bothers you then, well, that's a shame.

» Go to Woffls's original post
"I think 3D adds as much to Starfox as it does to any other game." - Nothing. So, stop making it the focus point of software releases :P

Bro, it doesn't 'bother' me at all. I just think its a shame that Nintendo are gradually loosing touch. You asked me to expand on my comment. So, I did.
Posted 7:28pm on Wed 21 September 2011
Woffls
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The cost of implementing a satisfying online mode for Star Fox 64 3D was prohibitive, the man in charge of coordinating its development, Yusuke Amano, has revealed.

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» Go to VG_Staff's original post
That's just, like, your opinion, man.
Posted 10:04pm on Wed 21 September 2011
munkee
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In response to Woffls's
That's just, like, your opinion, man.

» Go to Woffls's original post
You love my opinions. Thats why you continually respond to them Grin
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