Posted 3:01pm on Fri 1 November 2013
- Posts: 73
thing about drm, is that it is a digital thing, we can still loan each other blu-rays, dvd's heck even vhs and cds if we wanted, and we like to be able to do that, its when microsoft went to try and physically restrain what we could do with a physical product is where they went wrong.
speaking of which, drm isnt going to work for video game consoles for at least twenty years, why? because of the film industry, we all have blurays and dvd's and until they start coming out in digital form over physical form, (which i cant see happening for a long time) then there is always going to be a need for a games console to have a dvd/bluray/home entertainment movie slot for casual people.
the 180's are good, as you said for showing willingness to change, however what if microsoft do a further 180 and just turn it back on like they have in three weeks just turn it off.
the price now is an issue because sony has an superior product on paper, but if that price difference is kinect, 80 quid dosent sound that bad, i wonder if kinect was to break how much it would be to replace.
that reminds me of something.
matt lees, simon, dave, bratterz, orry brothers, can someone get an actual xbox one, and NOT CONNECT IT TO THE INTERNET and show us what these drm features look like, i think that would be a very good public service to provide to the consumers.
Posted 3:47pm on Fri 1 November 2013
- Posts: 7
I agree with you for the most part but think you misunderstood the nature of my comment. I was trying to emphasise that how xbox fan boys (yes me included) had been defending Microsoft but after more recent news was throwing in the towel. Your preaching to the already converted lol
On the issue of DRM though (in general not just Microsoft) I think your opinions are outdated. I accept the benefits of physical media and enjoy owning it myself. Weather you consider it a good thing or not digital media has taken huge percentages of sales away from physical media. Just look at the recent HMV and Blockbuster news and how Apple and Amazon's Kindle have all but destroyed the book shop.
I'm not saying digital is better than physical but there's no denying the added benefits are obviously persuading a lot of people to simply download media now.
I find that you think DRM will never work on a console confusing. It already is. My recent purchases of gta 5 and the last of us were digitally download. I don't know the percentages of games sales on console made via download but there's no denying a shift in the trend.
Physical media is near and dear to all our hearts but unfortunately like vinyl it will become a thing of the past or at least very rare.
I hope I'm wrong and both can coexist successfully but I doubt that when we can stream blu ray quality movies from a cloud based library to any of my friends living rooms that I'd rush out to pay more for a copy I'd have to cary around with me to do the same thing. Granted that's some time away.
Posted 8:25pm on Fri 1 November 2013
- Posts: 1
Brand loyalty never profits the customer.
Posted 8:34pm on Fri 1 November 2013
- Posts: 6,147
I'm not so sure, I'd agree that brand loyalty never profits the majority of consumers, but there are notable exceptions, e.g. anyone who stuck with XBox Live for 10 years straight, anyone who has ever been invited to a Sony Gamer's Day etc.
Anyway, steering back on topic, I don't think XBox One's 720p problem is the biggest deal-breaker yet, simply because graphics don't make games. They help, but they're not the be all and end all.
I'm sure there will be more deal-breakers to come from both Sony and Microsoft for those on the fence, but I think the biggest problem for Microsoft is that they aren't able to launch globally, and asking early adopters to wait until 2014 when the PS4 comes out in 2 weeks' time is probably asking too much of them.
Posted 8:41pm on Fri 1 November 2013
- Posts: 1,501
Matt you own the site now!? Since when?
Posted 6:28am on Sat 2 November 2013
- Posts: 2
they don't need to learn the hardware this generation because they are virtually the same as pc's you could probably run windows on either of them
Posted 6:42am on Sat 2 November 2013
- Posts: 2
the devs don't need to get used to the hardware this generation as they are just pcs they have no "CELL or Emotion Engine" they are simple AMD processors that the devs have probably worked with before the only thing they have to learn is how to use the XBOX ONE's ES RAM which is useless anyhow
Posted 8:21am on Sat 2 November 2013
- Posts: 290
I know you keep saying (very eloquently) that Microsoft lost you as a customer due to their many policies that you disagreed with. But from the comments you keep relentlessly posting I'm starting to think that you were never interested in the Xbox One to begin with.
Just a thought.
Posted 2:33pm on Sat 2 November 2013
- Posts: 17,795
My chin has developed rather an itch.
Anyway. I think the live stream event pretty much proves that there is nothing for potential Xbox One fans to be worried about.
I'm hoping I can borrow a copy of the game on Xbox One to see the difference for myself, as I'll be trading my PS3 copy for a PS4 one on 29th, but I doubt the final retail version will show much difference between the two to the untrained eye (ie mine)
Posted 2:58pm on Sat 2 November 2013
- Posts: 36
I think there's an issue everybody's overlooking.
The fact that CoD is running at 720p on Xbone (I'm not a PS4 fanboy, this unfortunate name has stuck) and 1080p on PS4.
"Overlooking?!?" I hear you say? Yes.
Resolutions are taken from left over power. They DO NOT come from a separate part of each console as a little non-power-consuming 1080p on/off switch.
The fact is that each console is capable of producing a game with 4K visuals, however that game would have to be 10 minutes long with very little mechanics.
Ghosts could be polished to 1080p on the Xbone but that would mean SACRIFICES to other parts of the game would've come into play. If you think about both copies releasing at 60fps 1080p, then all hell would've broken loose a few days after release date when people noticed that the PS4 would unmentionably have extra gameplay thrown in because it could handle it without compromise.
Games are designed > characters are designed > stories are written > levels are designed > mechanics are implemented > etc. etc. etc... > > > > > > > > Time to sharpen up the visuals and quality with the last remaining power. Oh... There's none left. There's no way we're cutting out some gameplay, guess we'd better compromise on visuals - it looks "alright" as it is.
^ And there's your CoD Xbone development diary.
The resolutions don't matter, the game will play through the same way at a smooth 60fps on each system. BUT, here's (my entire point) the issue that may be prevalent in this generation...
If games are maxed in a sense of scale and mechanics with a steady framerate on PS4 and have to be tweaked extensively on Xbone to match it and/or it simply can't cope running the same version... What would anybody see in paying more for a console that can't compete with it's rival?