Posted 7:55am on Sun 16 July 2006
- Posts: 26,796
The unique gravity and portal mechanics bolted onto the fairly traditional FPS gameplay make for a fun ride, and something that you can blast through over a weekend.
Posted 7:55am on Sun 16 July 2006
- Posts: 92
If Prey would have had a Frame Rate of 60 Frames Per Second, like the PC version, then I would have rated this a 10 out of 10. Instead I rate it an 8 out of 10, because 30 Frames Per Second is not where we should be in the Next Generation of videogames...and when a game runs at 30 Frames Per Second, it always needs to keep Full Screen Anti Aliasing turned on; that is what made Perfect Dark Zero look a little bad with jagged line in some spots. I hope that games like Gears of War and Halo 3 have Frame Rates of 60 Frames Per Second with Full Screen Anti Aliasing without any sort of V-Sync page tearing graphic problems. I want all of the new games coming out for the Xbox 360 to have the same sort of high-quality 60 Frame Per Second performance as Call of Duty 2!!! If those games can achieve that performance, then they will experience high sales volume, just like Call of Duty 2!!! If 60 Frames Per Second cannot be maintained at all times, then it is time for polygons to be removed from the frame so that jagged lines, pop-up problems, or v-sync problems do not occur!!!
Bottom line: Just think 60 Frames Per Second for the sequal!!! And I will be there. I highly recommend Prey, though...it is a great game!!! I just wish it would have run at the silky smooth frame rate that Call of Duty 2 did.
Posted 8:35am on Sun 16 July 2006
I will be the first to say that enough fresh air is blown into this game to put a big smile on my face and I'm sure many others... And as far as the company goes, It's playing in a world where it makes it big by the biggest of boys or gets shot down from every angle by everyone with ridicule..I ask,Is there really a perfect game? I mean it's about originality , timing for the game itself,(Halo comes to mind..) and learning from the ones that have layed the artwork out on the pallet for everyone to learn from..I believe that this company did a heck of a job with an aging engine that really had even the people that didn't like doom 3 liking this game..I have always kind of thought of ID Software as the company that makes the engine and then a game, (or basically a demo of it ) for really the selling of the engine itself.. It's a business for them and the time and money spent is to make money..I remember the unreal engine use to be a dead cool one million just to use there technology.. And that was way back when..I feel this company DID raise the bar with this title.. And yes,the edge that they used is with gravity itself..Sort of like the way Half life 2 did the gravity gun..It's the edge that is needed to make it stick it's head up and above the crowd..I look at this game and see pure art.. I went to work the next day and told someone about it, and remember saying.. " I'd hate to know that I had to make a game like this, all the work and time and creativity that is involved for the characters and the maps..It's like looking at a maticulous peice of artwork at a museum and thinking how almost driving you crazy it would be to work for so long at high perfection ..But again, that's what makes it a masterpeice.." And I am a very artistic person by nature.. The little kids attacking you is a great and eery feeling..It just feels wrong somehow, but in a cool sort of way..Seeing the school bus or the airplane put a big, " Oh my god.."look on my face Mouth dropped during this time. I'm pretty sure. : 0)... To me a little of Turok is felt, which is a plus I think from way back when...It gives it a sort of unusual flare and style...Multiplayer is great..Again using it's gravity to stand above the "Carbon copy" as was stated in this review.. Alot of originality and talent and heart put into the making of this game.. And the doom engine can almost go unnoticeable with all the features in this title..And the best part is, It runs wonderfully on even a 6800 gt with everything on high.. I experienced this game on my panasonic projector set at 11 feet by about 6 feet at 1280X1024.. And can't describe the conversation peice this game was for people that took a second and sat around to watch during game play..It was quite the experience to say the least..
Posted 6:27pm on Mon 7 August 2006
The graphics are spot on! But as far as the gameplay itself, well for a nex-gen game to look like this! But then to play like something a PS2 game, and NO thats NOT a compliment!
I believe the game was in production for 10 years, it seems to me that they forgot to put the game in!
REALLY DISAPPOINTING, COME ON PEEPS ARE WE ALL GAMEPLAY WUSSESS' OR WHAT !
THE FACT THAT YOU CAN'T DIE IN THE GAME ONLY ADD'S TO THE DISAPPOINTMENT! BUT I APPLAUD THEM FOR TRYING, IT WAS A BRAVE ATTEMPT!
SORRY GUYS NOT IMPRESSED !
Posted 5:40am on Sat 7 October 2006
- Posts: 3
The reviewer needs to have his eyes checked. The framerate is not sluggish and , for my part, the graphics are beautiful.
Posted 9:29am on Wed 7 March 2007
10 years took the developers to make this game?Other games(great ones) are made in 4-5 years.I've finished the game in 7 hours and would have wnted to play more.
Posted 4:13am on Mon 11 August 2008
I have just bought this game in Australia for $20 AUD and it looks great so far. Ive looked at the visual walkthrough and it looks and seems like it will be cool. Ill report back I guess so far its graphics are great.