'PS3 memory limitations' producer clarifies comments

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Posted 1:10pm on Tue 17 June 2008
VG_Staff
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'PS3 memory limitations' producer clarifies comments
Says problems porting Monster Madness to PS3 were down to game's 'original engineering', not the console.

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Posted 1:10pm on Tue 17 June 2008
truBlue
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    Says problems porting Monster Madness to PS3 were down to game's 'original engineering', not the console.

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    Whatever this bloke says it doesn't matter. Bashing the PS3 is bashing and that is what he set out to do. If they can't cope with it stop making games and get back to whatever you did prior.
    Posted 1:32pm on Tue 17 June 2008
    pblive
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    Says problems porting Monster Madness to PS3 were down to game's 'original engineering', not the console.

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    He clearly isn't 'bashing' the PS3, he's saying it can actually work out better if you can re-programme the game to use the multiple cores. All you need to do is read the whole piece, instead of just a couple of words.

    If I said "The PS3 is terrible at playing bad games" I'm sure I'd have the same people jump on me suggesting I'd said that the PS3 was terrible!
    Posted 2:00pm on Tue 17 June 2008
    Gothdom
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      Says problems porting Monster Madness to PS3 were down to game's 'original engineering', not the console.

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      Next time, he should build hgis game on the Ps3 first and port it to 360. Most devs are seeing this as being easier.
      Posted 2:24pm on Tue 17 June 2008
      Chappas
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        Says problems porting Monster Madness to PS3 were down to game's 'original engineering', not the console.

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        I read the first article, and i didn't think he was slating the ps3 what so ever, it's obvious he was only refering to one set of RAM not both of them combined. I'm a Ps3 fanboy myself & tbqh i don't mind admitting it, i hate the 360 but it was a good move on microsoft's part to make the 512mb unified.
        With what he said about the cell i don't understand how anyone could think he was bashing the ps, he's stating fact and i challenge anyone to come here and say that 256mb of ram is better than 512.
        Posted 4:04pm on Tue 17 June 2008
        Brian
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          Says problems porting Monster Madness to PS3 were down to game's 'original engineering', not the console.

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          All developers really have to do is make the game for the PS3 from the start and then port it to the 360. That is much easier to do than the other way around and ends up making both games better. I think that's because the 360 is too easy for programmers to be lazy. The PS3 makes you think about everything but what's wrong with that? They should be making better games anyway. For the amount of money they sell the games for there's no excuse for lazy programming.
          Posted 4:38pm on Tue 17 June 2008
          egil
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            Says problems porting Monster Madness to PS3 were down to game's 'original engineering', not the console.

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            props to Lee Perez for keeping it cool and clear.
            Posted 7:38pm on Tue 17 June 2008
            coconut-water
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              Says problems porting Monster Madness to PS3 were down to game's 'original engineering', not the console.

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              hah haaaa remember when he said that ps3 is inferior to the 360?
              i agrre with brian.

              now hes all "uhhh whe just need to do this so that it does the same thing"uhhhh bye"
              Posted 7:43pm on Tue 17 June 2008
              develo busted!
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                Says problems porting Monster Madness to PS3 were down to game's 'original engineering', not the console.

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                Monster Madness woooooow what a great game of all times...................NOT ;graphics are like PSP or PS2.i rather buy mario for the DS.
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