Quake celebrates 15 years

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Posted 12:21pm on Thu 23 June 2011
VG_Staff
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Quake celebrates 15 years
The eagerly anticipated follow up to Doom, Quake was released on the PC June 22, 1996. It was one of the first games to use fully polygonal graphics and hardware acceleration.

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Posted 12:21pm on Thu 23 June 2011
coletrain
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The eagerly anticipated follow up to Doom, Quake was released on the PC June 22, 1996. It was one of the first games to use fully polygonal graphics and hardware acceleration.

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*sigh* I miss the golden days of quake...
Posted 12:43pm on Thu 23 June 2011
Bloodstorm
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The eagerly anticipated follow up to Doom, Quake was released on the PC June 22, 1996. It was one of the first games to use fully polygonal graphics and hardware acceleration.

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» Go to VG_Staff's original post
Long live the king......of FPS.
Posted 10:53am on Sat 25 June 2011
CheekyLee
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The eagerly anticipated follow up to Doom, Quake was released on the PC June 22, 1996. It was one of the first games to use fully polygonal graphics and hardware acceleration.

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» Go to VG_Staff's original post
I remember my first session on the Quake 3 Arena demo. I played so long that it felt like my eyes were bleeding! Quake 3 remains the only non-MMO that I have played for over 24 hours straight. It is, for me, the best FPS ever, and all you champions of UT can STFU!
Posted 11:02am on Sat 25 June 2011
Wido
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The eagerly anticipated follow up to Doom, Quake was released on the PC June 22, 1996. It was one of the first games to use fully polygonal graphics and hardware acceleration.

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» Go to VG_Staff's original post
I shall never forget the day when I first played Quake on the PC. Wonderful moment! It had the same appeal like a fat kid all over cake. I was completely hooked to Quake back in the day, but I do need get around and play Quake 4! I heard it wasn't the greatest nor the poorest.
Posted 11:57am on Sat 25 June 2011
Clockpunk
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The eagerly anticipated follow up to Doom, Quake was released on the PC June 22, 1996. It was one of the first games to use fully polygonal graphics and hardware acceleration.

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» Go to VG_Staff's original post
I remember the first time getting a nailgun in a hidden area on the shareware stage. That prompted me to order the full game that very night over the phone from a retailer in PC Gamer. The sounds, the enemies, the free-flowing movement - everything about Quake I was cool.

Fun memories.
Posted 1:14pm on Sat 25 June 2011
Bloodstorm
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The eagerly anticipated follow up to Doom, Quake was released on the PC June 22, 1996. It was one of the first games to use fully polygonal graphics and hardware acceleration.

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» Go to VG_Staff's original post
Oh and Trent Reznor done the soundtrack, another plus.
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