Shadowrun Returns Review

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Posted 4:21pm on Thu 25 July 2013
VG_Staff
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Shadowrun Returns Review
Quote:
A good start, with the best hopefully yet to come.

Read Shadowrun Returns Review
Posted 4:21pm on Thu 25 July 2013
DeadlyBlowfish
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In response to Topic
Quote:
A good start, with the best hopefully yet to come.

Read Shadowrun Returns Review

» Go to VG_Staff's original post
I'm not entirely sure if "possibly a little too easy" is a valid critique, given the existence of a variety of different difficulty modes. Care to expand on this Chris?
Posted 4:26pm on Thu 25 July 2013
Bloodstorm
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In response to Topic
Quote:
A good start, with the best hopefully yet to come.

Read Shadowrun Returns Review

» Go to VG_Staff's original post
"The real danger comes from the fact that manual saving isn’t an option, a strange and frustrating omission"

Casual.
Posted 4:53pm on Thu 25 July 2013
Bratterz
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In response to DeadlyBlowfish's
I'm not entirely sure if "possibly a little too easy" is a valid critique, given the existence of a variety of different difficulty modes. Care to expand on this Chris?

» Go to DeadlyBlowfish's original post
Hey Blowfish, thanks for reading.

The difficulty settings change the enemy stats, which I didn't have a problem with (especially as I was handicapping myself slightly by avoiding cybernetic upgrades).

The enemy AI isn't particularly good, which I highlighted in the video. Enemy units will often be happy to stand out in the open and don't seem to care much for positioning at all. They rely on the same few attacks and don't usually take advantage of cover.

Certain aspects of the gameplay just feel a little bit shallow right now. I would have liked the game to punish the player's mistakes! Losing mercenaries didn't cause any long-term problems and you have to be super unobservant to miss the bonus objectives in each mission.

I could have made the game more challenging by increasing the difficulty and as a result, face enemies with more HP/damage/accuracy, but this doesn't stop the gameplay itself from feeling simplistic.

Hope that helped!
Posted 4:57pm on Thu 25 July 2013
Bratterz
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In response to Bloodstorm's
"The real danger comes from the fact that manual saving isn’t an option, a strange and frustrating omission"

Casual.

» Go to Bloodstorm's original post
Ha! Seriously, I don't understand what they're thinking with this.

You can spend 15 minutes at the hideout tinkering with your gear and buying upgrades, but the game won't remember this until you start the next mission and trigger an autosave. Why would you do this to me?! :<

Don't confuse this with XCOM's Ironman setting which saves after every turn.
Posted 5:14pm on Thu 25 July 2013
DeadlyBlowfish
  • Posts: 6
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In response to Bratterz's
Hey Blowfish, thanks for reading.

The difficulty settings change the enemy stats, which I didn't have a problem with (especially as I was handicapping myself slightly by avoiding cybernetic upgrades).

The enemy AI isn't particularly good, which I highlighted in the video. Enemy units will often be happy to stand out in the open and don't seem to care much for positioning at all. They rely on the same few attacks and don't usually take advantage of cover.

Certain aspects of the gameplay just feel a little bit shallow right now. I would have liked the game to punish the player's mistakes! Losing mercenaries didn't cause any long-term problems and you have to be super unobservant to miss the bonus objectives in each mission.

I could have made the game more challenging by increasing the difficulty and as a result, face enemies with more HP/damage/accuracy, but this doesn't stop the gameplay itself from feeling simplistic.

Hope that helped!

» Go to Bratterz's original post
That was very helpful indeed, I hope this infrastructural problem doesn't spill over into player created content, but I guess that depends on the flexibility of the editor. Thanks a lot for answering my question!

By the way, the new review system is great - your coverage on this game, for example, is far more interesting than anything else I've seen out there.
Posted 6:04pm on Thu 25 July 2013
Bloodstorm
  • Posts: 7,181
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In response to Bratterz's
Ha! Seriously, I don't understand what they're thinking with this.

You can spend 15 minutes at the hideout tinkering with your gear and buying upgrades, but the game won't remember this until you start the next mission and trigger an autosave. Why would you do this to me?! :<

Don't confuse this with XCOM's Ironman setting which saves after every turn.

» Go to Bratterz's original post
Accessibility is a big thing these days for some reason.
Posted 6:09pm on Thu 25 July 2013
CCastiel
  • Posts: 64
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In response to Bratterz's
Ha! Seriously, I don't understand what they're thinking with this.

You can spend 15 minutes at the hideout tinkering with your gear and buying upgrades, but the game won't remember this until you start the next mission and trigger an autosave. Why would you do this to me?! :<

Don't confuse this with XCOM's Ironman setting which saves after every turn.

» Go to Bratterz's original post
That's a good point about the equipment, I could understand if they wanted the save system to be less forgiving in terms of people making a bad decision and then loading up the game from a few seconds ago.

However yeah that seems a bit of a kick in the balls to change all your equipment and then have it reset like that.

Will you be making any kind of feature about the in-game editor?
Posted 6:25pm on Thu 25 July 2013
Bratterz
  • Posts: 225
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In response to CCastiel's
That's a good point about the equipment, I could understand if they wanted the save system to be less forgiving in terms of people making a bad decision and then loading up the game from a few seconds ago.

However yeah that seems a bit of a kick in the balls to change all your equipment and then have it reset like that.

Will you be making any kind of feature about the in-game editor?

» Go to CCastiel's original post
I don't think we'll do anything directly with the editor but I'll definitely be keeping an eye on the community stuff, so we might highlight some of our favourites at some point.
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