Posted 6:04am on Wed 24 September 2008
- Posts: 25,014
It's all a bit hectic, and at times it may all feel a bit much to handle - but then that's the challenge, isn't it?
Posted 6:04am on Wed 24 September 2008
well, I think I'm ready to buy this game
Posted 12:14am on Thu 25 September 2008
I want to agree with the bulk of this review, but it's pretty obvious that the reviewer didn't actually FINISH a game he started. The game starts having atrocious balance issues (most notably with the sheer amount of home-country units as well as a rediculous ramp-up in education time for your colonists). Even on the easiest setting, it becomes near impossible to win (or it takes so long you'll be begging for another game to play in the meantime).
Wait for a patch. The game is NOT playable to completion as it is.
Posted 3:08am on Mon 29 September 2008
I agree with Vanguard. There are major balance issues. It's pretty clear the reviewer didn't try to finish the game before writing the article.
Posted 4:47am on Mon 29 September 2008
Not a bad game for a bit of fun but there are some serious problems; I wouldnt recommend buying it until a patch comes out.
In terms of the positives the core gameplay from the original colonization is great. Its a real pleasure building up colonies and developing their population.
Unfortunately a couple of areas where changes were made still need a lot of work. The founding father system is needlessly confusing, a key building (the customs house) has been removed leaving a noticeable gap in strategy, relationships with the natives over land have been simplified to the point of triviality, the trade route function is implemented badly (you have to scroll through a long unorganised list every time you wish to assign one), and there are balance issues in the battle system.
I could go into detail about all these points but Ill just briefly elaborate on the last one. When I declared independence (quite early I might add) I found that the kings attack force included 330 man o wars (the most powerful ship in the game and one which only the computer can attain) against my 5 military ships. Adding to this it seems the function where another colonial power comes to your assistance has been removed. Prepare to cheat a fair bit if you want a chance.
Id only recommend this to people who havent played the old colonization and cant get their hands on it. If you have played the old version you should expect to be frustrated. My best attempt at an explanation is that the staff working on this mod must have been only superficially familiar with the old Colonization they didnt anticipate the large gameplay changes their tweaking caused.
Posted 2:15am on Tue 30 September 2008
I am sorry but much of what you have written is simply wrong. I am not a Firaxis apologist, and there are some things they will need to patch for this game, but let me address your points.
First, The Founding Father system is not needlessly complicated. What it is is made so that every game is not the same in this regard. In the original Colonization, you got the same set of Founding Fathers every single game. Talk about boring! In this new version, you have to compete with the other powers for the Founding Fathers, and you have to emphasize which types of Founding Fathers you want. Makes sense to me and moves this aspect from boring and the same every game to one that provides nice variance.
Second, relationships with natives was never complex, even in Colonization 1. In 1 you traded with them, sent colonists to learn from them, tried to convert them with missions, and eventually killed them dead. In Colonization 2, the fact that the indians are now civs in their own right means you can do all of the same things you did with them in 1, but in addition you can ally them and enter defensive pacts with them, etc. That is actually an additional layer of complexity on indian relations over 1.
Third, if the king had 330 MoWs when you declared independence, you did something wrong. Plain and simple. I can't even imagine, unless you were playing ont he highest setting and uber maxed out your liberty bell production from the start of the game (i.e. 3 elder statesmen on every settlement). The fact is in a normal game on Explorer level (which is the "default level" of play) you should be outnumbered by between 1.5 to 1 and 3 to 1. In my last game I was outnumbered by about 2 to 1. That's not bad given I am on the defensive and get some bonuses there.
Posted 5:31pm on Wed 1 October 2008
Not winnable! How sadistically frustrating. Even on the easiest setting, the end-game balance is completely shot. I thoroughly enjoyed the original Colonization (and am ready to reload it and go through the frustration of getting it to run in XP rather than play this torture another time).
I get the Civ IV modifications required to evolve the game into the current version, and can appreciate them. However, the military strength of the colony is severely handicapped. No, it's broken, actually.
Automatic promotions to military units from Founding Fathers never materialized. There is no way to train Veteran Soldiers, you can only purchase them at ever-increasing cost from the motherland. I had double the size of the Expedition's Army, and was still annihilated in the end game, in fortresses, and was crushed within 15 turns.
This scenario has happened repeatedly.
Simply put: I'm shelving it until a patch comes out that doesn't make me feel like I wasted 4 hours.
Posted 7:25pm on Thu 2 October 2008
- Posts: 1
games mad...9800 gold to hurry up immegration for indentured servant, but you can buy a ship of the line for 8000 gold...have they rushed this game or what?
third try but no chance of winning even at easy setting!
Posted 1:14pm on Fri 3 October 2008
I have to agree that the game is seriously out of balance. Someone on a Civ4 forum described it accurately as an algorithm that is all screwed up. Having played it initially on the easiest setting I produced a number of productive colonies with high liberty bell production. Foolishly thinking that this would benefit me in the long-run. Unfortunately playing this game to build a successful empire will only hamper your success come the war of independence.
Like Cheese Mag explained you can end up facing a ridiculous army and navy fleet. There is absolutely no point in building ships as nothing you can build can match the kings Man-O-War (even if it could you would have to build 100s of ships - an impossibility). I also wondered what the point was of building a fortress as it didn't seem to provide me with any real defensive bonus. I watched as the kings ridiculously sized army tore through my defences. You are apparently better off letting them take your city and then attacking with cannons from the outside, SHEER LUNACY!!!
There are a number of other frustrations that only serve to irritate the player. This game is not playable as it is intended. You should not be penalised to the n'th degree for trying to build up a large/diverse nation.
Personally I think the games developers should be shot for releasing this game without working out the flaws. You can tell from the cut-scenes that look like they belong in the 90s that this game was done on the cheap. As an original colonization player I say, "Firaxis, shame on you!"
Posted 7:40pm on Fri 3 October 2008
I have played this game now four times in a row.........and I'm sick of it now. Being an original colonization player, I found it intriguing that this game would be redone. But this is not a redo of a wonderful game from before: it is a totally new game that should never have been allowed to leave the factory.
My biggest beef is truly on the trading system. I cannot understand why they removed the custom house from the original colonization: it was a staple of inner-continental expansion, and spared you the painful monotony of sending your wagon trains back and forth, meticulously keeping up with each and every colony, its goods, and what ship should pick up what.
Then comes the military system: I echo all previous reviewers in saying the king's army is WAYYY too powerful. At least in the previous colonization, you had a fighting chance if you spent enough time building up your forces (and the prices for a veteran soldier didn't go up exponentially every time you tried to recruit him). What's worse, you have to have almost ten units just to kill a single one of the king's........what the F***?
Finally, I literally abhore the founding father system. In the old colonization, at least you knew what bonuses you could depend on and gear your colonies to get them as quickly as possible. Mind you, I don't mind having to choose between some of the founding fathers.....but why the heck do my rivals reach their founding fathers so quickly, especially at the beginning of the game? How can I possibly focus on liberty bell production when it costs me so much just to have specialists that can build up my colony that will barely make it to maturity before the end of the game comes, even if I start on the first turn founding it?????
And one other thing, why does it take so long to sail from Europe to the North American continent? It takes my merchantmen and galleons almost twenty five years to complete just ONE round trip. I cannot win a game if I never get any colonists!!!
If you are gonna make a re-make of colonization, then make it an upgrade, not a completely Sh** game! Don't even compare this game to the old colonization. I'll play that instead of this one ANY day! Hopefully a patch fixes these issues, but I doubt it. Consider this to be a separate game that sucks a$$. Don't waste your time. If you bought it, I'm sorry. Sell it back and just download it off a torrent site. That is about all this game is worth.