Posted 3:03pm on Sat 17 November 2012
- Posts: 21,893
Sonic & Sega All-Stars Racing Transformed mixes some wonderfully loving nostalgia and ambitious design to create a credible Mario Kart alternative.
Read Sonic & All-Stars Racing Transformed Review
Posted 3:03pm on Sat 17 November 2012
- Posts: 716
The locking out of characters and courses is odd, considering a major draw of this will be local multiplayer. It's no deal breaker just strange. It sounds great fun and looks good - this will be the kart racer of choice untill mario kart HD.
Posted 3:34pm on Sat 17 November 2012
- Posts: 2,487
...the author has always believed Sonic to be a million times cooler than Mario.
I was going to make a sarcastic or jovial comment about Martin being wrong, I'm not witty enough to think of one... But when I do it will totally put you in your place...
;D Mascot Fan boy wars aside, great review Martin. It's good to see finally a kart racer that can stand up on it's own against Mario Kart.
EDIT:... um... A couple things. In MK7 the blue shell also now flies across the track hitting any player in its way before going for the leader, and the floating console thing has been done in Mario Kart before (MKDS), where you fought on a giant DS in space... so THERE!
Posted 6:59pm on Sat 17 November 2012
- Posts: 13,769
Good read Martin! Looks like this game has gone further up on the list. Just a reminder, that the demo for this game is available to download off the marketplace.
Posted 9:03pm on Sat 17 November 2012
- Posts: 29
its only £22.99 on simplygames!
Posted 10:51pm on Sat 17 November 2012
- Posts: 1,068
I love Sonic! I grew up with him too! I have a child! *puts game on Christmas list*
Yeah, I'm 32, a parent and have a Christmas list, so what?!
Posted 10:08am on Sun 18 November 2012
- Posts: 7,178
That locked character complaint could be thrown at 95% of the releases for the last 20 years. It's only really Super Street Fighter IV onwards that have given us everyone and everything upfront, with the rest of them still thinking that locking fun stuff behind grindwalls is somehow a good idea.
I assume you didn't get to play the online at all? According to the review, there is none. All Star Moves also got no mention at all. This surprises me, Martin, you're usually quite thorough.
Posted 11:36am on Sun 18 November 2012
- Posts: 1,072
Sorry, I did play online. It was fine. It worked as expected, which is why I didn't mention it. Same with the All-Star moves, really. I didn't think they really needed to be mentioned - they just worked, you know? You're right though, they should be there.
And yeah, locking characters isn't a particularly uncommon annoyance but, in our ADHD-addled world of 2012, I do find it annoying.
Posted 3:54pm on Sun 18 November 2012
- Posts: 4,759
Hmmm... what a topsy-turvy day for review expectation!
This one wasn't on my radar at all, but it seems like it could be an ideal accompaniment to forthcoming Christmas soirees. Am I recalling corrrectly that this isn't a FULL full priced title...? Thanks for the interesting review, Martin!
The inavoidable blueshell always did seem a cheap shot, so the innovations - minor though they may be within the formula - sound as though they address many of the weaknesses in the Mario Kart mix.
I also enjoyed the full disclosure, and also believe certain dishwares improve the taste of victuals.
Edit: Ah, I see from another comment that it is indeed a budget title. What a lot of sense is being shown (at long last!)
Posted 5:57am on Mon 19 November 2012
- Posts: 1
How did you not mention Modnation Racers? It's not even one of the 12 mentioned 'related games'.. wha??
Say what you will about the Mario and Sega cast of characters and their appeal but what Modnation Racers did was make a kart racer that actually required more skill to play and WIN than any other kart racer.