Sound Shapes Review

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Posted 6:24pm on Wed 8 August 2012
VG_Staff
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Sound Shapes Review
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For all the game's ambition, and for all the whimsy and mirth it is so capable of providing, it falls into the same trap as LittleBigPlanet - excruciating platforming.

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Posted 6:24pm on Wed 8 August 2012
tails32x
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For all the game's ambition, and for all the whimsy and mirth it is so capable of providing, it falls into the same trap as LittleBigPlanet - excruciating platforming.

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Couldn't disagree more. The platforming is extremely tight, and errors that occur are only errors on the player's part. Also the music doesn't come to a halt when you die, only the music that comes from that rectangle (which is usually no more than a handful of notes). The music pulses through three rectangles, so the beat and most of the sound continues when you die.

The campaign, like LBP, is just a bonus on top of the level editor. But I'm going to have to drastically disagree with this review. After completing the campaign (and then opening subsequent more difficult levels) I find myself returning to see how the developers piece their levels together. It's interesting and fascinating. A killer app for the vita and on the level of superb as Journey.
Posted 7:18pm on Wed 8 August 2012
reynoldio
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Quote:
For all the game's ambition, and for all the whimsy and mirth it is so capable of providing, it falls into the same trap as LittleBigPlanet - excruciating platforming.

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» Go to VG_Staff's original post
Colour me disappointed, had really high hopes for this one. Oh well, haven't finished Gravity Rush yet anyway!
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