Posted 11:17am on Wed 25 February 2009 |
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VG_Staff- Posts: 21,418
| Quote:A console RTS control scheme faster than a keyboard and mouse?
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Posted 11:17am on Wed 25 February 2009 |
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Machetazo- Posts: 148
| I am so hyped for this game, and have been for a while! It's probably the one I'm most anticipating at the moment. I'm a little surprised to see you call the units generic. Viewed closely, I can see that in design, they're anything but that description. There's also distinct factions, with different units serving individual roles in each.
The verticality seems really exciting, in terms of possible gameplay and tactical possibilities, (I was particularly interested to read about how you actually need to send units in, to search in covered areas - that's a good detail) and the whip select funtionality, I'm quietly confident will offer PC> console RTS porting developers a rude awakening!
I reached a presumption that this game is like a reskinned videogame version of the old GW game Necromunda (mostly from seeing the concept art for CA's effort)
...Is that in any way an accurate estimation? |
Posted 2:00pm on Wed 25 February 2009 |
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wyp100- Posts: 900
| @ Machetazo
The generic comment relates to not only the factions and their (yet more marines and tanks) but also the plot and premise. I just wasn't blown away, or surprised by any of it, which is what you're looking for.
Re it being a reskinned video game version of Necromunda, I have no idea, since I don't know what that is. If you explain it, I'll maybe be able to tell you if it's similar... |
Posted 4:27pm on Thu 26 February 2009 |
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Machetazo- Posts: 148
| You know, I'm not sure my attempting to explain that game is really going to be the most useful thing. It seems to be there or thereabouts (in the same ball park) from reading the wikipedia description, so I'll stick with that. :)
Always good to discuss with those who've actually themselves sat down, either at a demonstration of, or played the game personally. So thanks for that opportunity. |