Posted at 12:47am on Sat 17 February 2007 |
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VG_Staff- Posts: 18,020
| Quote:With incredibly inventive mission objectives, a spectacular sense of scale and an overall feeling of strategy that puts other real-time strategies to shame, Supreme Commander is a classic.
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Posted at 12:47am on Sat 17 February 2007 |
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Syl
| Having played the SupCom demo; the dual monitor feature is far more than "nice". I'd even go as far to say that the dual-monitor feature has made playing every single other RTS game seem almost primordial.
When playing with dual monitors; you can have one screen set to the fully zoomed out tactical map all the time. The other map can stay close for easier; more specific instructions and building queues. It's an amazingly simple thing but it adds such an amazing amount of versatility to the game.
Of course; it's more painful to my videocard than any other game has ever been. (2560x1024); but the game looks good enough on low-mid settings i don't mind too much. |
Posted at 10:01pm on Mon 5 March 2007 |
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bobthe
| First off, I totally agree with Syl about the dual monitor support. Amazingly useful.
Secondly, I think some aspects of the game mentioned were simply not explored enough in this post. For example, the experimental units were declared overpowered, but they really aren't. If you're not prepared for them sure, they'll lay waste to your base, but once you learn what you're doing you'll realize that they're just the next level of units to support your army. Sending in 2-3 Galactic Collosi is no big deal late game, and I wouldn't expect them to always even make it to my enemy's base.
There are also some more subtle differences between the sides. Yes, they look fairly similar, but there are a lot of differences in the strengths. Even the power and shielded area of the shield generators is different for each race, as is the area shielded by stealth generators. While the types of units are generally the same between the sides, each side's units have different levels of armor, firepower, range, and movement speed making different combinations more effective for each side. |