Testing Times - Part 1

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Posted 11:35am on Sat 9 November 2013
VG_Staff
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Testing Times - Part 1
In the first of a two-part series, VideoGamer.com looks at the making – and umaking – of the industry's biggest names and games. This week, a former tester takes us behind the scenes at one of gaming's biggest heavyweights...

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Posted 11:35am on Sat 9 November 2013
Gxnge
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In the first of a two-part series, VideoGamer.com looks at the making – and umaking – of the industry's biggest names and games. This week, a former tester takes us behind the scenes at one of gaming's biggest heavyweights...

Read the full article

» Go to VG_Staff's original post
I've always wanted to do something within the gaming industry, and doing something like testing seemed like such a good idea, as whenever I play a game I usually look around for some bugs they've missed anyway. However, reading this has made me realise the amount of thought I have to put into this decision. Especially considering what the job could do to my general enjoyment and satisfaction of playing games in the first place, and whether or not it would actually get me anywhere career wise.
Posted 11:41am on Sat 9 November 2013
FantasyMeister
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In response to Gxnge's
I've always wanted to do something within the gaming industry, and doing something like testing seemed like such a good idea, as whenever I play a game I usually look around for some bugs they've missed anyway. However, reading this has made me realise the amount of thought I have to put into this decision. Especially considering what the job could do to my general enjoyment and satisfaction of playing games in the first place, and whether or not it would actually get me anywhere career wise.

» Go to Gxnge's original post
I couldn't do it, it would make gaming too much like work and I have trouble turning off from work, so playing games at home thereafter just wouldn't be the same.

Of course an alternative route into the industry is:

Forum Poster (unpaid) > Forum Moderator (unpaid) > Community Manager.

The last one is pretty good, get to visit all the trade shows, run competitions, give out codes and read 36 posts all saying the same thing every 5 minutes.
Posted 5:03pm on Sat 9 November 2013
Woodfella
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In the first of a two-part series, VideoGamer.com looks at the making – and umaking – of the industry's biggest names and games. This week, a former tester takes us behind the scenes at one of gaming's biggest heavyweights...

Read the full article

» Go to VG_Staff's original post
Could you not have chosen a less hilarious name than Barry? I can hardly take the article seriously.

Pretty interesting, noice one
Posted 10:13pm on Sat 9 November 2013
Lezflano
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In the first of a two-part series, VideoGamer.com looks at the making – and umaking – of the industry's biggest names and games. This week, a former tester takes us behind the scenes at one of gaming's biggest heavyweights...

Read the full article

» Go to VG_Staff's original post
Read a similar story before on a different site, from both I can tell straight off I could not be one,I'd get pissed off way too quickly doing the mundane ***** plus for salary that low it wouldn't be worth your time
Posted 10:06am on Sun 10 November 2013
X2Eliah
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In the first of a two-part series, VideoGamer.com looks at the making – and umaking – of the industry's biggest names and games. This week, a former tester takes us behind the scenes at one of gaming's biggest heavyweights...

Read the full article

» Go to VG_Staff's original post
Aye, seems very much in-line with other insider-view reports on game testing. I'm not terribly surprised about the lack of career intersections between QA and developing - they are different disciplines, after all, one of them being vastly more technical than the other. Hm. I recon that a tester might make for a decent grounding to go into game design, perhaps - if for naught else, then the sheer experience of having seen the common stumbling blocks and issues games tend to have. But tester->network programming, or tester->character art? That feels like a very random jump between disciplines.
Posted 10:25am on Sun 10 November 2013
FantasyMeister
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In the first of a two-part series, VideoGamer.com looks at the making – and umaking – of the industry's biggest names and games. This week, a former tester takes us behind the scenes at one of gaming's biggest heavyweights...

Read the full article

» Go to VG_Staff's original post
I just remembered the other fun route into gaming, being a Games Master, which reminded be of good old GM Dave's blog though he appears to have stopped blogging a couple of years back.
Posted 1:07am on Mon 11 November 2013
s_h_a_d_o
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In the first of a two-part series, VideoGamer.com looks at the making – and umaking – of the industry's biggest names and games. This week, a former tester takes us behind the scenes at one of gaming's biggest heavyweights...

Read the full article

» Go to VG_Staff's original post
That's not how game testing works...
http://www.wimp.com/gametesting/
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