The changing face of death in video games

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Posted 1:28am on Sun 16 March 2014
VG_Staff
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The changing face of death in video games
Video games are growing evermore sophisticated, so why is the approach to digital death so antiquated? John Robertson looks at how some developers are ushering in new beginnings for the ultimate end.

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Posted 10:18am on Sun 16 March 2014
Syme
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Video games are growing evermore sophisticated, so why is the approach to digital death so antiquated? John Robertson looks at how some developers are ushering in new beginnings for the ultimate end.

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» Go to VG_Staff's original post
I was thinking that an other solution to deaths that could work for some games would be to offer a mode where you can't die. So once you're under a certain amount of health the computer takes control and do it for you. Obviously should only be optional and you could switch it off any time, but it could be a good solution for narrative driven games when you're getting stuck and you just want to advance the plot.
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