The changing face of death in video games

Show Topics In:
Posted 1:28am on Sun 16 March 2014
VG_Staff
  • Posts: 28,210
00
The changing face of death in video games
Video games are growing evermore sophisticated, so why is the approach to digital death so antiquated? John Robertson looks at how some developers are ushering in new beginnings for the ultimate end.

Read the full article
Posted 1:28am on Sun 16 March 2014
Mastorofpuppetz
  • Posts: 160
00
In response to Topic
Video games are growing evermore sophisticated, so why is the approach to digital death so antiquated? John Robertson looks at how some developers are ushering in new beginnings for the ultimate end.

Read the full article

» Go to VG_Staff's original post
Dark Souls 2 is amazing, puts most other games to shame.
Posted 10:18am on Sun 16 March 2014
Syme
  • Posts: 112
00
In response to Topic
Video games are growing evermore sophisticated, so why is the approach to digital death so antiquated? John Robertson looks at how some developers are ushering in new beginnings for the ultimate end.

Read the full article

» Go to VG_Staff's original post
I was thinking that an other solution to deaths that could work for some games would be to offer a mode where you can't die. So once you're under a certain amount of health the computer takes control and do it for you. Obviously should only be optional and you could switch it off any time, but it could be a good solution for narrative driven games when you're getting stuck and you just want to advance the plot.
Show Topics In:
Quick Reply

Login or register to reply to this topic

Create a new account or login to take part in this topic discussion.
View Full Site