Too Human dev returning to most requested franchise

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Posted at 10:32am on Wed 2 November 2011
VG_Staff
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Too Human dev returning to most requested franchise
Too Human and X-Men: Destiny developer Silicon Knights has laid off nearly half its workforce following a split from an unnamed publisher for an unannounced game, reports Kotaku.

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Posted at 10:32am on Wed 2 November 2011
Woffls
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Too Human and X-Men: Destiny developer Silicon Knights has laid off nearly half its workforce following a split from an unnamed publisher for an unannounced game, reports Kotaku.

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Well unless it's Eternal Darkness or Too Human, nobody will care. If it's the former, they'll get a much easier time with the press as well. I still have Eternal Darkness on my shelf and never got around to playing it.

I'm guessing they'll release an HD remake of Eternal Darkness next year, and have Eternally Darker ready for next gen in 2013.
Posted at 1:37pm on Wed 2 November 2011
dudester
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Too Human and X-Men: Destiny developer Silicon Knights has laid off nearly half its workforce following a split from an unnamed publisher for an unannounced game, reports Kotaku.

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If its too human I don't think many will care either.
Posted at 4:50pm on Wed 2 November 2011
Bloodstorm
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Too Human and X-Men: Destiny developer Silicon Knights has laid off nearly half its workforce following a split from an unnamed publisher for an unannounced game, reports Kotaku.

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Don't get hyped, they're trying to hype you up for the inevitable disappointment that is Too Human 2: Electric Boogaloo in Asgard.
Posted at 4:55pm on Wed 2 November 2011
Bloodstorm
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Too Human and X-Men: Destiny developer Silicon Knights has laid off nearly half its workforce following a split from an unnamed publisher for an unannounced game, reports Kotaku.

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Prove me wrong, SK are only good at doing port work now. (MGS Twin Snakes anyone?)
Posted at 10:23pm on Wed 2 November 2011
Clockpunk
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Too Human and X-Men: Destiny developer Silicon Knights has laid off nearly half its workforce following a split from an unnamed publisher for an unannounced game, reports Kotaku.

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Too Human was a fun little game - a very interesting take on Norse mythology. I don't know why so many bash it, especially as most haven't even tried it.
Posted at 11:12pm on Wed 2 November 2011
Bloodstorm
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Too Human and X-Men: Destiny developer Silicon Knights has laid off nearly half its workforce following a split from an unnamed publisher for an unannounced game, reports Kotaku.

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» Go to VG_Staff's original post
Said it before on here but i'll say it again, to me the game is wasted potential, it had the right setting, the right story and they knew what direction they were taking it (story wise) but it just had poor execution.

I played it for 3 hours then i said to my girlfriend at the time

Me- "Oh, i got you a present by the way"

Her- "SWEET!!! ALWAYS WANTED TO PLAY THIS!"

*2 hours later i'm sleeping on her lap and she doesn't want to tell me she doesn't like it because she doesn't want to upset me*

Her- "When will this nightmare end????"
Posted at 11:34pm on Wed 2 November 2011
Clockpunk
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In response to Bloodstorm's post
Said it before on here but i'll say it again, to me the game is wasted potential, it had the right setting, the right story and they knew what direction they were taking it (story wise) but it just had poor execution.

I played it for 3 hours then i said to my girlfriend at the time

Me- "Oh, i got you a present by the way"

Her- "SWEET!!! ALWAYS WANTED TO PLAY THIS!"

*2 hours later i'm sleeping on her lap and she doesn't want to tell me she doesn't like it because she doesn't want to upset me*

Her- "When will this nightmare end????"

» Go to Bloodstorm's original post
Fair enough - I need to dig out my copy again, but I thought the loot system was pretty funky. I can get where you are coming from regarding wasted potential, but I still don't personally think it is anywhere near as bad as most people argue.
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