Posted 1:35pm on Tue 25 June 2013
- Posts: 25,196
Xbox Live cloud does much more than offer dedicated servers – is kind of a big deal.
Posted 1:35pm on Tue 25 June 2013
- Posts: 4,263
Again the quest is: Why can no-one at Microsoft explain it in a way that people understand? instead they took the Apple approach, and predictably failed, trying to blind us all with shiny without explaining what it actually is.
Cloud services are in use all round the world already. I knew of Azure, Amazon have their own version as well, as does Google and Facebook. Anyone use Spotify? that's a cloud service, as are all streaming media services, they're all distributed cloud platforms that stretch and shrink with demand.
It allows a device to offload processing power to a remote source. That means nothing to a consumer, they need real world examples. The Wii U arguably does exactly this when you play your games on the gamepad, all the processing is done on the console and it's merely streamed to the device that handles the inputs and outputs.
All MMOs in existence are cloud services that split the load between your PC and the server for a lot of things. There are so many real world examples they could have used and then provided some context by applying the situation to an actual game to demonstrate it's advantage.
Posted 1:40pm on Tue 25 June 2013
- Posts: 1
With the scalability of the cloud across multi platforms, does that mean cross platform play between PC XB360 and XB1 in a multiplayer setting?
Posted 1:57pm on Tue 25 June 2013
- Posts: 40
Strange how they suddenly stopped touting about the "infinite" power of the cloud..
Building a large server infrastructure is the exact same thing Sony is doing with Gaikai, they'll only have to ship their devs a new dev-kit with cloud access to have the exact same thing.
It's really all going to be in their services and the value they offer by the looks of things.
Posted 2:02pm on Tue 25 June 2013
- Posts: 40
Only always online multiplayer games can really take advantage of it. Unless they want always-on single player games, they'll have to make as good offline versions, or not bother with it at all, which is what most devs will likely do.
"So it's not accurate to say that the Xbox Live Cloud is simply a system for running dedicated servers – it can do a lot more than that." This. This soo much. It's exactly what it is.
Posted 2:50pm on Tue 25 June 2013
- Posts: 4
If only people's mind could join them in the cloud. Then maybe information wouldn't fly over their heads. Ok its real simple. More servers less latency, cross platform multiplayer with 360, One and PC. They are also suggesting that Microsoft built their servers to intellectually handle the computing for developers so developers can concentrate on other things like the actual game instead of seeking local servers and having to pay out of pocket for updates every time. The Forza example is awesome new AI developed by the cloud that are more human like because of its on going study of humans playing. Dead rising will have no load times and a persistent open world. Persistent open world for those who don't know is when your online experience with a game constantly changes without having to wait for updates. Sure other companies use cloud like Gaikai but for streaming not computations. I heard what the president of Sony said that the ps4 could do it too but the reason is that their service has to much lag. Their service not Microsoft's. If they could do exactly the same thing then why are developers making exclusives for Xbox while giving kudos to their cloud services. Respawn is a gem of a studio and I applaud them for being down to earth. Titanfall will be something special. If they could make cross platform for all consoles I think they would have. That's just more evidence that what their saying is true.
Posted 8:17pm on Tue 25 June 2013
- Posts: 40
Yes why are they making exclusives for xbox cough* cough* also why are they praising Microsoft who are giving them all this money? Cough* COUGH*. There are these two things called bandwith and latency that pretty much blows the cloud idea to pieces drytal. You can't offload to much of the games processing to the cloud anyway unless you want to make it always on.
Respawn is making Titanfall exclusively for Xbox because Microsoft paid them to. It's most likely only a timed exclusive as well..
All their saying is: We have a cloud, there's nothing special about it. Sony is investing in cloud too, pretty much every large company is horny for cloud nowadays. Microsoft's the only company who pretends it's a big deal is all.
Posted 11:25pm on Tue 25 June 2013
- Posts: 50
I personally can definitely see the benefits of 'the cloud'. It is an unprecedented power of computing. Using massive data mining computers to power your gaming experience like no other company has done before is truly amazing. I'll let you all into a bit of background on myself and why I think this is great, and how Microsoft has not handled it well at all! I study Computer Science, so I study things from algebraic computing (Turing Machines), programming languages (and how to create them) and also databases and massive cloud data centres.
I know, first hand, of 'the clouds' efficiency and power compared to the standard PC or console. The problem is, explaining this and how it will work. It of course requires always online tech. However, you're potentially offloading a lot of processing to a much more efficient source. It doesn't require much bandwidth to send pre-determined data to a server (ala BF4 with their water physics) and for the server to send you back the correct info for it to render in a way the consumer will actually see.
However, this I don't believe the world is quite ready for... So many areas of the world are not as up to speed with the internet connectivity as Microsoft believes they are (hence the whole, no internet connection, go "buy a Xbox 360").
But cloud services are a great benefit to devs and consumers. As Endless mentioned, many MMO's already use them, be it created by the companies themselves or whether they hire server companies, their servers must be hosted by someone! That is "the cloud".
So essentially, the cloud already exists... Titanfall, as much as it's a new development and utilises the cloud, is no exception other than the fact they're using it to utilise cross platform (which is amazing news!!), other games such as Forza are utilising it's compute power (which EA claimed SimCity did, but nobody believes that... Including myself.).
So the cloud is an interesting space to watch, for gaming AND for business... But requires online connectivity. I personally will wait until they prove its benefitial to my gaming experience before I delve away from traditional PC gaming into the 'next-gen' of consoles .
Posted 11:49pm on Tue 25 June 2013
- Posts: 293
Cross-platform gaming... colour me sceptical, but that was something that was promised throughout the Xbox 360's lifespan and especially after the launch of Games for Windows Live.
Ultimately, only Shadowrun actually did it.
So it's not like it's something that wasn't possible before, they just never really bothered with it.
I don't see that changing unless MS (and other devs) start taking PC's more seriously and more push towards simultaneous releases.
I mean, it's not unusual to have to wait a year longer for PC versions compared to console (Dark Souls, Ace Combat Assault Horizon, Castlevania: Lord of Shadows, etc etc).
Posted 12:12am on Wed 26 June 2013
- Posts: 50
I believe the delays are due to porting time... With both PCs and the next gen consoles using x86 Architecture (and hopefully similar game engines) I believe ports should be quicker, if not simultaneous, much as Ubisoft confirm with Watchdogs. In theory anyway. Whether for incentive or exclusivity it doesn't happen straight away is a different matter...