Posted 7:29pm on Tue 13 August 2013
- Posts: 26,769
So close to greatness, Dishonored fell just short. Here's why it needs a sequel, and what it would need to fix.
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Posted 7:29pm on Tue 13 August 2013
- Posts: 614
I disagree with pretty much all your concerns lol, for a start I rarely used blink I preferred to try and sneak on the floor using the paths n tunnels provided and only used blink to get to a balcony to stealth kill a target occasionally, instead of blink I used the slow time/freeze time a lot and the rats were always fun and occasionally push just to chuck guards in the sea, but can see that blink could make the game a lot easier but there were choices of routes so was up to you how you played the game. The guards been to fast to alert other guards just meant you had to react fast and forced you to use all your powers to take him down quickly. My only gripe with the game was it got repetitive probably not helped by my own play style of making sure no man was left standing, but every mission was the same a few of the missions were in the same area and all essentially meant sneaking in killing the target and leaving, yes I know that was the point of an assassination game but at least hitman gave you more of a story to your targets with more things needed to find like incriminating evidence etc, all dishounered did was leave clues around to find a target that was already pointed out and gave you a moral choice option to kill or not to kill.i honestly couldn't wait to just get the game over with and after the mansion party mission I just went all guns blazing. The end.
Posted 11:16am on Wed 14 August 2013
- Posts: 5,008
Hah - I did the exact opposite - only used Blink, and did so without killing or alerting anyone!
Personally, I hope for more weapon options - could certainly do with some melee stunning capacity - and as you say, a slight overhaul of the whole alert system. That was the main issue for me. Level designs/hubs were well done (reminiscent of Deus Ex: HR), but could have used a couple more. Other than that... I can't think of much more I'd like to see changed.
Posted 1:09pm on Mon 19 August 2013
- Posts: 3
You're saying the game was too easy and then you say that the guards and them noticing you is too hard and should be made easier??? I disagree with all those points you made negatively... The only problem i could find is the area given. If the game was more of a free-roam it would have made a bigger impact. For me the reveal trailers were misleading as it gave a feeling as if there were no restrictions. However i must say that Dishonored is one of my favourite game and would love a second Dishonored. Maybe even co-op?
Posted 6:31pm on Sun 20 October 2013
- Posts: 1
Dishonored showed alot of promise and had a surprisingly rewarding melee combat system considering how simple it was. Perhaps a nerf on Blink is needed, but I personally enjoyed it because it let to some amazing moments. For instance, being in the middle of an all-out brawl with three guards and a captain, and in a instant, blink above and air-assassinate the captain. What I really want from a Dishonored 2 would be more powers, more weapons ( including a greater variety of non-lethal weapons) and more swords. In the game there are only three, the dunwall city's guards sword, the assassin sword, and the seekers sword. They all look entirely different yet operate exactly the same, I would like a greater variety of swords, the ability to purchase, upgrade, and swap swords, plus a variety of the swords stats. For instance, one sword might swing faster, but would do less damage and would be more difficult, if not impossible, to parry with. Another sword might resemble something like a Scottish Claymore, would have very high damage, but would be slow to block, hard to parry, and is unable to stealth kill (one hit kill yes, but your victim would scream in agony, alerting everyone. More powers might include a morph abilty which would allow you to change into a different animal for navigation, how people react to you would depend on your location (for instance, if you're a dog in a fancy party, guards will try to chase you out). Also an actual hacking mini-game would be nice, instead of just pressing a button.
Posted 11:43pm on Sat 2 November 2013
- Posts: 1
One thing I'd like to see is more of the empire like Serkonos, Tyvia or Morely plus more weapons for non-lethal, as well more on The Outsider (but not too much) and the Pandyssian Continent.