Why Do Developers Keep Getting Aliens Wrong?

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Posted 3:49pm on Tue 12 February 2013
VG_Staff
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Why Do Developers Keep Getting Aliens Wrong?
Colonial Marines is a mess, but it's not the only bad Aliens game. What can future games do to capture the magic of the source material?

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Posted 3:49pm on Tue 12 February 2013
Bloodstorm
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Colonial Marines is a mess, but it's not the only bad Aliens game. What can future games do to capture the magic of the source material?

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In todays market, such an idea will not go down/sell well.

You said it yourself, Call of Duty money. The only good Aliens game was Alien Trilogy.
Posted 4:32pm on Tue 12 February 2013
CheekyLee
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In response to Bloodstorm's
In todays market, such an idea will not go down/sell well.

You said it yourself, Call of Duty money. The only good Aliens game was Alien Trilogy.

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Day A. Fund it.
Posted 4:51pm on Tue 12 February 2013
pblive
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Colonial Marines is a mess, but it's not the only bad Aliens game. What can future games do to capture the magic of the source material?

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PS1 Alien Trilogy. Now that was a good Aliens game.
Posted 5:04pm on Tue 12 February 2013
VGSteve
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Colonial Marines is a mess, but it's not the only bad Aliens game. What can future games do to capture the magic of the source material?

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AvP on PC, which featured instant Facehugger death, gave me the fear.
Posted 5:16pm on Tue 12 February 2013
Clockpunk
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AvP on PC, which featured instant Facehugger death, gave me the fear.

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"AvP on PC, which featured instant Facehugger death, gave me the fear"

THAT is what an Aliens based game requires. Make it scary, make them insanely dangerous and equally difficult to take down, and make them come randomly (a la Left 4 Dead)
Posted 5:34pm on Tue 12 February 2013
munkee
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Colonial Marines is a mess, but it's not the only bad Aliens game. What can future games do to capture the magic of the source material?

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There doesn't have to be hordes of them, either. Dark Samus (Metroid Fusion) was terrifying every single time she turned up. Most the time you wouldn't even get in a fight with her.
Posted 5:35pm on Tue 12 February 2013
VGSteve
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In response to Clockpunk's
"AvP on PC, which featured instant Facehugger death, gave me the fear"

THAT is what an Aliens based game requires. Make it scary, make them insanely dangerous and equally difficult to take down, and make them come randomly (a la Left 4 Dead)

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Have you seen the various Aliens mods for L4D?
Posted 5:43pm on Tue 12 February 2013
VGSteve
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In response to munkee's
There doesn't have to be hordes of them, either. Dark Samus (Metroid Fusion) was terrifying every single time she turned up. Most the time you wouldn't even get in a fight with her.

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Same for RE3's Nemesis. And if you did fight (and defeat him) you'd get a special item.
Posted 6:03pm on Tue 12 February 2013
Clockpunk
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Colonial Marines is a mess, but it's not the only bad Aliens game. What can future games do to capture the magic of the source material?

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» Go to VG_Staff's original post
^ Absolutely re: less is more (terrifying).

But alas I'm not a PC gamer... but it sounds like the mechanic and license would work very well together. If I play an Aliens game, I want to be scared silly. An intense experience. Not Shootymangeneric 17.
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