An Idea So Simple - It's Brilliant!

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Posted 1:50am on Mon 15 July 2013
FantasyMeister
Posts: 6,147
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An Idea So Simple - It's Brilliant!
What if you could reset your Achievements/Trophies at any point in a game, and then redo them for 'Notoriety' (because the word 'Prestige' is probably already copyrighted).

Say if you wanted to have Notoriety for the "Complete the Tutorial" task 10 times, you could do so simply by play/reset/repeat 10 times, but if you wanted to really go for it hardcore, you could play through the whole game 10 times and get all the Achievements/Trophies to Notorious level 10.

Obviously your Gamerscore/Trophy count won't increase, but just think of all the extra goodies developers could add to a game for unlockables, say at Platinum Trophy Notoriety 1 through 10?

Think of the longevity your games would then have?
Think of the sheer awesomeness of doing Mile High Club in COD4 ten times just to prove the one time you actually did it wasn't just a fluke?
Think of the motivation you'd then have to dig out an old game from your collection on a rainy day and being able to replay it with real incentive?

I only just thought of this as I was playing Defiance and killing Hulker for the umpteenth time to level up a weapon skill, so not sure where the inspiration came from, it just popped into my head out of the blue.

Anyway, I just think it'd be an awesome and quite natural progression for the existing systems we have now.
Posted 7:08am on Mon 15 July 2013
BC_Animus
Posts: 1,147
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In response to Topic
What if you could reset your Achievements/Trophies at any point in a game, and then redo them for 'Notoriety' (because the word 'Prestige' is probably already copyrighted).

Say if you wanted to have Notoriety for the "Complete the Tutorial" task 10 times, you could do so simply by play/reset/repeat 10 times, but if you wanted to really go for it hardcore, you could play through the whole game 10 times and get all the Achievements/Trophies to Notorious level 10.

Obviously your Gamerscore/Trophy count won't increase, but just think of all the extra goodies developers could add to a game for unlockables, say at Platinum Trophy Notoriety 1 through 10?

Think of the longevity your games would then have?
Think of the sheer awesomeness of doing Mile High Club in COD4 ten times just to prove the one time you actually did it wasn't just a fluke?
Think of the motivation you'd then have to dig out an old game from your collection on a rainy day and being able to replay it with real incentive?

I only just thought of this as I was playing Defiance and killing Hulker for the umpteenth time to level up a weapon skill, so not sure where the inspiration came from, it just popped into my head out of the blue.

Anyway, I just think it'd be an awesome and quite natural progression for the existing systems we have now.

» Go to FantasyMeister's original post
Steam's way of doing badges is very similar - once you have completed the set of cards and have crafted your badge you can recollect the same set and upgrade your badge to the next level.

I don't know though, personally I'm pretty sick and tired of trophies/achievements. Thanks to achievements a lot of my gaming time nowadays just feel like a collection of meaningless mindless grindy chores. I often find myself playing games in certain ways nowadays just because of the achievements, sometimes in ways that I don't necessarily enjoy.
Posted 7:34am on Mon 15 July 2013
dazzadavie
Posts: 4,268
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In response to Topic
What if you could reset your Achievements/Trophies at any point in a game, and then redo them for 'Notoriety' (because the word 'Prestige' is probably already copyrighted).

Say if you wanted to have Notoriety for the "Complete the Tutorial" task 10 times, you could do so simply by play/reset/repeat 10 times, but if you wanted to really go for it hardcore, you could play through the whole game 10 times and get all the Achievements/Trophies to Notorious level 10.

Obviously your Gamerscore/Trophy count won't increase, but just think of all the extra goodies developers could add to a game for unlockables, say at Platinum Trophy Notoriety 1 through 10?

Think of the longevity your games would then have?
Think of the sheer awesomeness of doing Mile High Club in COD4 ten times just to prove the one time you actually did it wasn't just a fluke?
Think of the motivation you'd then have to dig out an old game from your collection on a rainy day and being able to replay it with real incentive?

I only just thought of this as I was playing Defiance and killing Hulker for the umpteenth time to level up a weapon skill, so not sure where the inspiration came from, it just popped into my head out of the blue.

Anyway, I just think it'd be an awesome and quite natural progression for the existing systems we have now.

» Go to FantasyMeister's original post
Great idea even to hear that sound on a game you've already completed is enough but Devs could do so much more with something like that.
Posted 1:33pm on Mon 15 July 2013
Endless
Posts: 4,387
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In response to Topic
What if you could reset your Achievements/Trophies at any point in a game, and then redo them for 'Notoriety' (because the word 'Prestige' is probably already copyrighted).

Say if you wanted to have Notoriety for the "Complete the Tutorial" task 10 times, you could do so simply by play/reset/repeat 10 times, but if you wanted to really go for it hardcore, you could play through the whole game 10 times and get all the Achievements/Trophies to Notorious level 10.

Obviously your Gamerscore/Trophy count won't increase, but just think of all the extra goodies developers could add to a game for unlockables, say at Platinum Trophy Notoriety 1 through 10?

Think of the longevity your games would then have?
Think of the sheer awesomeness of doing Mile High Club in COD4 ten times just to prove the one time you actually did it wasn't just a fluke?
Think of the motivation you'd then have to dig out an old game from your collection on a rainy day and being able to replay it with real incentive?

I only just thought of this as I was playing Defiance and killing Hulker for the umpteenth time to level up a weapon skill, so not sure where the inspiration came from, it just popped into my head out of the blue.

Anyway, I just think it'd be an awesome and quite natural progression for the existing systems we have now.

» Go to FantasyMeister's original post
Nice idea for min-maxers such as yourself, but for me once i've played a game once, it's done. Unless it's competitive I have zero reason to play through a story-based game again. I only read books once. I rarely watch films more than once unless i'm vegetating on the sofa with no inclination to move.

That's just me though, i'm sure there will be people that think getting achievements for getting achievements is amazing. I would rather a wider/improved adoption of PSN's trophy system where individual trophy/achievements have greater weighting so that you can see that the achievement whores only go for the easy ones, whereas people with a little more drive will strive to get the greater weighted accolades. As long as weight !== time spent.
Posted 1:46pm on Mon 15 July 2013
BrySkye
Posts: 319
00
In response to Topic
What if you could reset your Achievements/Trophies at any point in a game, and then redo them for 'Notoriety' (because the word 'Prestige' is probably already copyrighted).

Say if you wanted to have Notoriety for the "Complete the Tutorial" task 10 times, you could do so simply by play/reset/repeat 10 times, but if you wanted to really go for it hardcore, you could play through the whole game 10 times and get all the Achievements/Trophies to Notorious level 10.

Obviously your Gamerscore/Trophy count won't increase, but just think of all the extra goodies developers could add to a game for unlockables, say at Platinum Trophy Notoriety 1 through 10?

Think of the longevity your games would then have?
Think of the sheer awesomeness of doing Mile High Club in COD4 ten times just to prove the one time you actually did it wasn't just a fluke?
Think of the motivation you'd then have to dig out an old game from your collection on a rainy day and being able to replay it with real incentive?

I only just thought of this as I was playing Defiance and killing Hulker for the umpteenth time to level up a weapon skill, so not sure where the inspiration came from, it just popped into my head out of the blue.

Anyway, I just think it'd be an awesome and quite natural progression for the existing systems we have now.

» Go to FantasyMeister's original post
Quote:
Think of the sheer awesomeness of doing Mile High Club in COD4 ten times just to prove the one time you actually did it wasn't just a fluke?

That right there absolutely kills it for me, lol...
Doing that once was enough.
The fact I had to do it twice because I listened to the internet and 'played it safe' the first time I got to the end by shooting the legs which, it turns out, is an instant fail on Veteran...

That is very firmly my 'never again' achievement, lol.
Posted 1:06pm on Tue 16 July 2013
Hootles
Posts: 57
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In response to Topic
What if you could reset your Achievements/Trophies at any point in a game, and then redo them for 'Notoriety' (because the word 'Prestige' is probably already copyrighted).

Say if you wanted to have Notoriety for the "Complete the Tutorial" task 10 times, you could do so simply by play/reset/repeat 10 times, but if you wanted to really go for it hardcore, you could play through the whole game 10 times and get all the Achievements/Trophies to Notorious level 10.

Obviously your Gamerscore/Trophy count won't increase, but just think of all the extra goodies developers could add to a game for unlockables, say at Platinum Trophy Notoriety 1 through 10?

Think of the longevity your games would then have?
Think of the sheer awesomeness of doing Mile High Club in COD4 ten times just to prove the one time you actually did it wasn't just a fluke?
Think of the motivation you'd then have to dig out an old game from your collection on a rainy day and being able to replay it with real incentive?

I only just thought of this as I was playing Defiance and killing Hulker for the umpteenth time to level up a weapon skill, so not sure where the inspiration came from, it just popped into my head out of the blue.

Anyway, I just think it'd be an awesome and quite natural progression for the existing systems we have now.

» Go to FantasyMeister's original post
Achievements is the worst things to happen to games, along with pay-to-win free-to-play games.
Posted 1:15pm on Tue 16 July 2013
FantasyMeister
Posts: 6,147
00
In response to Hootles's
Achievements is the worst things to happen to games, along with pay-to-win free-to-play games.

» Go to Hootles's original post
I think they're the greatest thing since force feedback personally, they allow me to find things in a game that I might otherwise miss, e.g. Blue Dragon is 15 hours start to finish and you'd wonder what the fuss was about, but the achievements take you off the storyline path and encourage different things, which turns it into an 80 hours plus challenging and rewarding opus.

Used to be that gameplay was rewarded with a nice bit of FMV, but that's old hat now, games needed something else and I find it's a great system to keep me coming back and replaying older games. It's like an extra reward on top of all the existing gameplay rewards like powerups, new abilities, new weapons etc.

However, I can see the other side, there are communities that concentrate on nothing but Achievements/Trophies, cheats that abuse them every chance they get, some really bad games that people buy just to boost a trophy cabinet/gamerscore and so on. Live and let live I say (apart from the cheats who I'd happy throw into a pit of flames for screwing with my multiplayer).

Pay to win? Just terrible, terrible design, I don't know anyone who actually plays these types of games but then everyone in my circle is usually skint anyway Smile
Posted 2:06pm on Tue 16 July 2013
Endless
Posts: 4,387
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In response to FantasyMeister's
I think they're the greatest thing since force feedback personally, they allow me to find things in a game that I might otherwise miss, e.g. Blue Dragon is 15 hours start to finish and you'd wonder what the fuss was about, but the achievements take you off the storyline path and encourage different things, which turns it into an 80 hours plus challenging and rewarding opus.

Used to be that gameplay was rewarded with a nice bit of FMV, but that's old hat now, games needed something else and I find it's a great system to keep me coming back and replaying older games. It's like an extra reward on top of all the existing gameplay rewards like powerups, new abilities, new weapons etc.

However, I can see the other side, there are communities that concentrate on nothing but Achievements/Trophies, cheats that abuse them every chance they get, some really bad games that people buy just to boost a trophy cabinet/gamerscore and so on. Live and let live I say (apart from the cheats who I'd happy throw into a pit of flames for screwing with my multiplayer).

Pay to win? Just terrible, terrible design, I don't know anyone who actually plays these types of games but then everyone in my circle is usually skint anyway Smile

» Go to FantasyMeister's original post
My issue with most achievements is generally that they require me to play the game in a way that is either not fun or not even close to interesting. Done right achievements are excellent for all the reasons you say. But more often than not I find them just to be dull time sinks.

The most classic of examples of this are the complete the game on each difficulty achievements. I've done it once on the highest difficulty, why do i now have to do it on lower difficulties as well? Games have gravitated away from this particular annoyance of mine but there are other examples where the achievement is not really an achievement and more just an exercise in patience and persistence.
Posted 3:01pm on Tue 16 July 2013
BrySkye
Posts: 319
00
In response to Topic
What if you could reset your Achievements/Trophies at any point in a game, and then redo them for 'Notoriety' (because the word 'Prestige' is probably already copyrighted).

Say if you wanted to have Notoriety for the "Complete the Tutorial" task 10 times, you could do so simply by play/reset/repeat 10 times, but if you wanted to really go for it hardcore, you could play through the whole game 10 times and get all the Achievements/Trophies to Notorious level 10.

Obviously your Gamerscore/Trophy count won't increase, but just think of all the extra goodies developers could add to a game for unlockables, say at Platinum Trophy Notoriety 1 through 10?

Think of the longevity your games would then have?
Think of the sheer awesomeness of doing Mile High Club in COD4 ten times just to prove the one time you actually did it wasn't just a fluke?
Think of the motivation you'd then have to dig out an old game from your collection on a rainy day and being able to replay it with real incentive?

I only just thought of this as I was playing Defiance and killing Hulker for the umpteenth time to level up a weapon skill, so not sure where the inspiration came from, it just popped into my head out of the blue.

Anyway, I just think it'd be an awesome and quite natural progression for the existing systems we have now.

» Go to FantasyMeister's original post
There in lies the problem, and I say this as someone who has been ridiculously obsessed with the things. Only an extended vacation from the Xbox 360 on the PC seems to have kicked the habit (for now).

Achievements do have the potential to help you explore the full aspects of the game, but this is not always strictly a good thing.
To use Blue Dragon as an example, I consider that to have been a good game and it was nice to play a traditional JRPG.
Going off the beaten path and all that is something I do as a matter of course in those games.
It wasn't achievements that led me to finding the hidden scenes in FF7, like Cloud and Zack escaping from the Shinra Mansion or learning who Aeris' father was.
What I wouldn't have done, however, was obsess over finding every single treasure chest or scanning every enemy in the game and being paranoid of missing any, meaning I felt the need to constantly reference a guide. Smile
Same goes for Lost Odyssey.

What I do object in Achievements though is ones that require online multiplayer, luck, or both.
Halo has been one of the worst offenders in this regard, with ones like "Get two kills from beyond the grave in one match on a specific map".
This is horrible achievement design on multiple levels, the main one being that it encourages you to play the game in a way you wouldn't normally.
Hell, it's encouraging you to kill yourself, but making sure you throw a grenade first and get a post-death kill.

So I have very mixed feelings. On the one hand they can be credited with getting me to play more games and to maximise what I got out of them.
On the other hand, I am guilty of grinding at games doing things I didn't find particularly fun just so I could hear that 'beep-boop'
Posted 5:15pm on Tue 16 July 2013
bornoftheumbra
Posts: 8
00
In response to Topic
What if you could reset your Achievements/Trophies at any point in a game, and then redo them for 'Notoriety' (because the word 'Prestige' is probably already copyrighted).

Say if you wanted to have Notoriety for the "Complete the Tutorial" task 10 times, you could do so simply by play/reset/repeat 10 times, but if you wanted to really go for it hardcore, you could play through the whole game 10 times and get all the Achievements/Trophies to Notorious level 10.

Obviously your Gamerscore/Trophy count won't increase, but just think of all the extra goodies developers could add to a game for unlockables, say at Platinum Trophy Notoriety 1 through 10?

Think of the longevity your games would then have?
Think of the sheer awesomeness of doing Mile High Club in COD4 ten times just to prove the one time you actually did it wasn't just a fluke?
Think of the motivation you'd then have to dig out an old game from your collection on a rainy day and being able to replay it with real incentive?

I only just thought of this as I was playing Defiance and killing Hulker for the umpteenth time to level up a weapon skill, so not sure where the inspiration came from, it just popped into my head out of the blue.

Anyway, I just think it'd be an awesome and quite natural progression for the existing systems we have now.

» Go to FantasyMeister's original post
Not sure I am completely in love with the idea, there are only a hand full of games that I could say I would happily play through 10 times! For the run of the mill, average game it would be pointless for me. I suppose to contradict myself a wee bit I would probably have more of an incentive if there were physical bonuses, i.e new character unlocks, new PS3 theme unlocks etc.
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