Posted 4:39pm on Fri 15 March 2013
- Posts: 815
This is a thread for outlandish speculation, expressing potential concerns and getting very excited!
Dark souls might be my favourite game. I love it for many reasons, one of which is the ambiguity of the world, story and systems that you are thrown in to which take commitment to understand. So when i first heard they were planning on making things more clear cut and accessible I was a little worried. But now I have started to think if more information was delivered to player about how covenants and humanity works, it's not necessarily a bad thing.
What do you think?
There is absolutely no way that they can completely fuck this up. Is there?
Posted 5:34pm on Fri 15 March 2013
Not concerned at all, as they are certain to over simplify it and turn the difficulty right down in order to chase the bucks. It's just what happens with games nowadays.
Posted 5:53pm on Fri 15 March 2013
|DancingRhino|This article for instance says they've taken the director off it, even though he was happy to continue. Ok. And the new ones say they're going to make it initally easier then turn the difficulty back up, honest.
It just screams of people in suits, who dont play games looking at a success and seeing how they can squeeze more money out from the imagined idiot people. Sorry.
Posted 7:52pm on Fri 15 March 2013
- Posts: 815
I know taking Miyazaki off it is a concern, but in interviews they have said that, they want to keep the stuff that makes dark souls, dark souls and build upon it. about it being initially easier I took that to mean a somewhat lengthier tutorial in which combat etc is explained.
I'm trying to stay optimistic, if that girl in the trailer is Velka, we could be in for a cool story too.
Posted 9:08pm on Fri 15 March 2013
Well, I may be being too pessimistic and I do like to kill peoples' hopes and dreams. You did invite wild speculation.
Posted 9:28pm on Fri 15 March 2013
- Posts: 815
STOP KILLING MY DREAMS! I just want a new trailer. I think that if combat and style is in the same vein as the other two you wont have a bad game, biggest danger is it being dumbed down in to oblivion.
That concept art looks good though, that Death guy in a chariot hopefully is what the black knights were originally supposed to be, enemies that just randomly wander around the world and can be encountered at anytime. That would be cool.
Posted 10:34am on Sat 16 March 2013
- Posts: 13,828
The only bad doubt in the back of my mind. They will fall victim to themselves and make the game easier for new people to try out the game. Of course it would happen, though the very principle of the game is to be very unforgiving. Demon Souls is 10x harder than Dark Souls, though Dark Souls still proved to be a massive challenge.
Posted 11:33am on Sat 16 March 2013
- Posts: 7,260
I had not played more than the opening section of Dark Souls when the sequel was announced, due to a combination of PC factors. This week, however, I saw the Prepare to Die edition for £20 in my local Grainger, and impulse bought it. So, I am now seeing just how much better than Demon's Souls it is.
Yes, it is easier. At least initially, at any rate. And it is this that makes it the superior game. Removal of World Tendency would appear, to me, to be quite massively important. And, the much more open world aspect is definitely a god thing, albeit making coming face to face with enemies you couldn't hope to combat not just a possibility, but an inevitability. More explanation of the whole concept of Humanity would be a good thing, too, and clues on what the point of a Covenant is would help. (I am trying to play the game as blind as possible, like I did with the first one, and I found myself somewhat confused when I was given a menu option that was unavailable due to me not having Humanity, when I had 6 of the things in my inventory.)
So, I'm not concerned with talk of making it more accessible. It NEEDS to be more accessible! Some clearer signposting, or a more in-depth tutorial. At the very least, offer background reading to explain all the stuff that is just sitting there telling you nothing is about. As wonderful as the two games are, there can be no doubting that they can seem impenetrable. And, it never hurts to have a higher capture rate. I have seen plenty of people put off by the chasm between the early enemies that are nothing more than melee fodder and the first real enemies the games produce. My son is 18, and he didn't want to try again when the Asylum Demon did the inevitable.
The thing is, as long as they keep the combat system identical then there is not much danger of messing up. It isn't just a component part, it is key to the experience. Master it, and your level is practically irrelevant. Apparently, it is actually possible to beat the Asylum Demon the first time you encounter it. Since your sword hilt will probably do 1 damage to it, I can't imagine even trying this. However, the combat engine is so built that it would be entirely possible, and this is incredibly exciting to consider.
So, I want it to pull off the same trick again. Start off easier, then turn the screw harder! Keep up the pressure, but offer people who don't want to learn by doing a way of reading what is happening in the background. What I want most, though, is a title change. I don't want it to be Dark Souls 2. I want them to give it some other identity, as Dark Souls is separate from Demon's. Desolate Souls. Desperate Souls. Defiant Souls. Something new!
Posted 8:58pm on Wed 10 April 2013
- Posts: 815
Posted 9:03pm on Wed 10 April 2013
- Posts: 7,260
I think concerns that it was going to be easier fell off that rope bridge when the dragon destroyed it!