Design the Perfect Console

Show Topics In:
Posted 12:35am on Fri 6 September 2013
FantasyMeister
  • Posts: 6,147
00
Design the Perfect Console
Only two rules:

1. Once the hardware is in place, it can't be changed (otherwise it's a PC).
2. Launch date will be 2025.

Personally? I'd stick the lot of it in the cloud and simply allow users to stream games to whatever screen they wanted via an app.

Pros
- No more upgrades needed, ever.
Cons
- Every game would have to have suitable controller support included (mouse/keyboard/controller/touchscreen)
- Broadband speeds

These are quite a problematic cons, because currently it's quite difficult to balance gameplay if everyone uses different inputs and broadband isn't as quite as fast as everyone would like. But we've got until 2025 to sort it out.

Motion control? Built into all screens, Microsoft can live off licensing their Kinect patents to screen manufacturers.

It's also a bit of a Utopia, as long as you've got a screen with the appropriate app, you can play anything regardless of specs.

So in my perfect console of the future? It's all about cloud. It's also already here in the form of OnLive, but that's just way ahead of its time in my opinion.
Posted 1:23pm on Fri 6 September 2013
dav2612
  • Posts: 6,531
00
In response to Topic
Only two rules:

1. Once the hardware is in place, it can't be changed (otherwise it's a PC).
2. Launch date will be 2025.

Personally? I'd stick the lot of it in the cloud and simply allow users to stream games to whatever screen they wanted via an app.

Pros
- No more upgrades needed, ever.
Cons
- Every game would have to have suitable controller support included (mouse/keyboard/controller/touchscreen)
- Broadband speeds

These are quite a problematic cons, because currently it's quite difficult to balance gameplay if everyone uses different inputs and broadband isn't as quite as fast as everyone would like. But we've got until 2025 to sort it out.

Motion control? Built into all screens, Microsoft can live off licensing their Kinect patents to screen manufacturers.

It's also a bit of a Utopia, as long as you've got a screen with the appropriate app, you can play anything regardless of specs.

So in my perfect console of the future? It's all about cloud. It's also already here in the form of OnLive, but that's just way ahead of its time in my opinion.

» Go to FantasyMeister's original post
Add in emulation for every game on every system ever released up till the generation before your new console and I'll pre-order your console today.
Posted 2:45pm on Fri 6 September 2013
pblive
  • Posts: 18,171
00
In response to Topic
Only two rules:

1. Once the hardware is in place, it can't be changed (otherwise it's a PC).
2. Launch date will be 2025.

Personally? I'd stick the lot of it in the cloud and simply allow users to stream games to whatever screen they wanted via an app.

Pros
- No more upgrades needed, ever.
Cons
- Every game would have to have suitable controller support included (mouse/keyboard/controller/touchscreen)
- Broadband speeds

These are quite a problematic cons, because currently it's quite difficult to balance gameplay if everyone uses different inputs and broadband isn't as quite as fast as everyone would like. But we've got until 2025 to sort it out.

Motion control? Built into all screens, Microsoft can live off licensing their Kinect patents to screen manufacturers.

It's also a bit of a Utopia, as long as you've got a screen with the appropriate app, you can play anything regardless of specs.

So in my perfect console of the future? It's all about cloud. It's also already here in the form of OnLive, but that's just way ahead of its time in my opinion.

» Go to FantasyMeister's original post
Built into the brain as a small microchip. uses your eyes so no need for a screen. By 2025 the world will be fully wifi connected, so it's always online in your head, ready to access at all times. All games will be streamed, no need for downloading so no need for any sort of drive other than the RAM on the chip.

Can use hands, body or wireless controller, all configurable.

Powered by your body (kinetic energy and electrical impulses) - think of the Mountain Dew sponsorship.

Picture can be beamed to a TV or screen in case you need to share it.
Posted 3:49am on Sat 7 September 2013
Freekill
  • Posts: 423
00
In response to Topic
Only two rules:

1. Once the hardware is in place, it can't be changed (otherwise it's a PC).
2. Launch date will be 2025.

Personally? I'd stick the lot of it in the cloud and simply allow users to stream games to whatever screen they wanted via an app.

Pros
- No more upgrades needed, ever.
Cons
- Every game would have to have suitable controller support included (mouse/keyboard/controller/touchscreen)
- Broadband speeds

These are quite a problematic cons, because currently it's quite difficult to balance gameplay if everyone uses different inputs and broadband isn't as quite as fast as everyone would like. But we've got until 2025 to sort it out.

Motion control? Built into all screens, Microsoft can live off licensing their Kinect patents to screen manufacturers.

It's also a bit of a Utopia, as long as you've got a screen with the appropriate app, you can play anything regardless of specs.

So in my perfect console of the future? It's all about cloud. It's also already here in the form of OnLive, but that's just way ahead of its time in my opinion.

» Go to FantasyMeister's original post
Still the best console to date!

Show Topics In:
Quick Reply

Login or register to reply to this topic

Create a new account or login to take part in this topic discussion.
View Full Site