Posted 11:30pm on Thu 23 June 2011
- Posts: 925
I was playing infamous 2 earlier and started to think how good the karma system ( letting you play good or bad) was in the game, so i just wanted to start a topic up about which path do you guys usally follow first in video games if given the choice (good or evil) and which games do u think have the best options to play with both sides?
For me personally i love the karma in infamous, i always play as evil first in games and in infamous you can become pretty bad ass, in the orginal there is a part where by being evil you bassically double your power and you get red and black lighting wich is pretty cool!
Posted 11:43pm on Thu 23 June 2011
- Posts: 7,259
I have a hero complex, so I basically play absolute good all the way through. I honestly think that it is also usually the more difficult of the two paths. For example, early on in Knights of the Old Republic, I had to give a huge amount of money over in order to maintain my Light Side purity when I could have just threatened the woman and kept my cash.
Hence, I saved every Little Sister. I took that black crap in Cole's face rather than stick that old guy with it. And when I get back to Mass Effect, my Shephard will be an absolute paragon of virtue.
My favourite morality system so far has been the one in [Prototype], in that it wasn't really one at all. The game gives a trophy/achievment for not killing more than 5 innocent civilians, which is actually quite tricky to do when Mercer simply doesn't care either way. And, they are such handy health pickups, as well! (Yes, I got that trophy.)
Posted 3:26am on Fri 24 June 2011
- Posts: 6,148
I think the original Fable was the first Karma system I'd tried so I tend to compare all others to that. Fallout 3's was pretty neat too.
I always go good first, evil second, and try to push both to extremes. I draw the line at making Snake behave in Metal Gear Solid: Sons of Liberty though, simply because shooting a terrorist in the kneecap after he surrenders is too much fun.
Maybe it's something we'll see in the GTA series one day, being good or bad doesn't really have any long-lasting effects so far, just short-term consequences.
Posted 9:20am on Fri 24 June 2011
Posted 10:05am on Fri 24 June 2011
- Posts: 4,944
First Playthrough - Male - Virtuous
Second - Female - Evil
The latter is always the more fun, however...
Posted 10:44am on Fri 24 June 2011
- Posts: 2,463
What annoys me is that with most karma systems you get punished if you don't play 100% good/bad. Playing a game while taking the options you actually want to take should be encouraged, just because I'm not nice to Jack because she's so annoying shouldn't mean I'm not allowed to take dialogue paths later on in the game because I'm not 100% good.
Infamous takes powers away from you if you don't stick to one morality throughout.
Fallout gives neutral karma some respect, but I don't think it actually does anything.
Posted 12:22pm on Fri 24 June 2011
- Posts: 250
I loved the dramatic transformation of character appearance in KOTOR, Fable and Black & White. To a lesser extent Mass Effect, which had a more subtle change.
'Good' is always my first playthrough...with the occassion slip up if something is just too funny to avoid being evil.
Posted 3:06pm on Fri 24 June 2011
- Posts: 2,087
Good first, Evil second, not sure why.
Posted 10:22am on Sat 25 June 2011
- Posts: 173
Always play good first time through, but due to most karma based games requiring 2 play throughs to get the trophies the second time is always bad