Silent Hill: Shattered Memories

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Posted 1:04pm on Mon 26 July 2010
Woffls
Posts: 8,041
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Silent Hill: Shattered Memories
SPOILERS IN TAGS PLS

[spoiler]like this[/sp0iler] No spoilers in this post, though.

Well, this is possibly the most enlightening game I've played this year. Not only did it open up a new genre to me - scary games, basically - but it validated pretty much all of the Wii hardware. Motion control was done well, even the controller's speaker added a phenomenal amount to the experience. But this isn't why I loved Shattered Memories so much.

The game profiles you; it "plays you as much as you play it", as the pre-game warning says. The whole game measures how you play and the answers you give to certain questions, but without knowing this or playing through a second time, you can't quite appreciate it aside from the game literally creating your worst nightmare.

My experience with the game was, well, terrifying. I was on edge the whole time and opened every door with trepidation. This might be because I'm a complete wuss, but it's more likely to be the audiovisual design of the game, and that it changes to scare me. For example, the shape of the things that chase you changed a little throughout the game. They started off as normal human figures then changed to be made of mismatched straight edges; this is probably because the game worked out that I like things to be in order, rather than a bit random. Such a small detail, but it's one of many.

The end has an incredible twist, that means I will probably buy the game soon to play it from another perspective, and the game even explicitly says at the end "yeh, we know, go play it again".

Has anyone here played it? If you half wanted this game before, you really should buy it. If it wasn't on your radar before, it should be.
Posted 1:13pm on Mon 26 July 2010
mydeaddog
Posts: 1,444
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In response to Topic
SPOILERS IN TAGS PLS

[spoiler]like this[/sp0iler] No spoilers in this post, though.

Well, this is possibly the most enlightening game I've played this year. Not only did it open up a new genre to me - scary games, basically - but it validated pretty much all of the Wii hardware. Motion control was done well, even the controller's speaker added a phenomenal amount to the experience. But this isn't why I loved Shattered Memories so much.

The game profiles you; it "plays you as much as you play it", as the pre-game warning says. The whole game measures how you play and the answers you give to certain questions, but without knowing this or playing through a second time, you can't quite appreciate it aside from the game literally creating your worst nightmare.

My experience with the game was, well, terrifying. I was on edge the whole time and opened every door with trepidation. This might be because I'm a complete wuss, but it's more likely to be the audiovisual design of the game, and that it changes to scare me. For example, the shape of the things that chase you changed a little throughout the game. They started off as normal human figures then changed to be made of mismatched straight edges; this is probably because the game worked out that I like things to be in order, rather than a bit random. Such a small detail, but it's one of many.

The end has an incredible twist, that means I will probably buy the game soon to play it from another perspective, and the game even explicitly says at the end "yeh, we know, go play it again".

Has anyone here played it? If you half wanted this game before, you really should buy it. If it wasn't on your radar before, it should be.

» Go to Woffls's original post
Out of interest, what did you think of the Nightmare sequences? They drove me up the wall, though I agree that the game as a whole was excellent. Definitely one of the best things to come out on the Wii.
Posted 1:22pm on Mon 26 July 2010
squidman
Posts: 1,074
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In response to Topic
SPOILERS IN TAGS PLS

[spoiler]like this[/sp0iler] No spoilers in this post, though.

Well, this is possibly the most enlightening game I've played this year. Not only did it open up a new genre to me - scary games, basically - but it validated pretty much all of the Wii hardware. Motion control was done well, even the controller's speaker added a phenomenal amount to the experience. But this isn't why I loved Shattered Memories so much.

The game profiles you; it "plays you as much as you play it", as the pre-game warning says. The whole game measures how you play and the answers you give to certain questions, but without knowing this or playing through a second time, you can't quite appreciate it aside from the game literally creating your worst nightmare.

My experience with the game was, well, terrifying. I was on edge the whole time and opened every door with trepidation. This might be because I'm a complete wuss, but it's more likely to be the audiovisual design of the game, and that it changes to scare me. For example, the shape of the things that chase you changed a little throughout the game. They started off as normal human figures then changed to be made of mismatched straight edges; this is probably because the game worked out that I like things to be in order, rather than a bit random. Such a small detail, but it's one of many.

The end has an incredible twist, that means I will probably buy the game soon to play it from another perspective, and the game even explicitly says at the end "yeh, we know, go play it again".

Has anyone here played it? If you half wanted this game before, you really should buy it. If it wasn't on your radar before, it should be.

» Go to Woffls's original post
One of the best games I've played this year, I think. But I don't think you should play it a second time - you can just see all the seams of the game, and it's not nearly as good when you know what's coming next.

Oh, and the bit
Show Spoiler where you're in the car
is epic.
Posted 1:31pm on Mon 26 July 2010
Woffls
Posts: 8,041
00
In response to mydeaddog's
Out of interest, what did you think of the Nightmare sequences? They drove me up the wall, though I agree that the game as a whole was excellent. Definitely one of the best things to come out on the Wii.

» Go to mydeaddog's original post
I'm not sure actually. I hated them while I was playing them because frantically shaking and running aimlessly sort of ruined the mood of the game and weren't fun at all.

Now I think about it, that might be what they were going for. They were probably trying to stress me out, get me confused and make me really not look forward to having a nightmare. I'm not sure if they were positive additions to the game, but I understand why they are there and what I assume they were aiming for.

@squidman I shan't be playing it again then, but the credit sequence heavily implied a sequel by saying "more specific addendum" so I will be there for the sequel day one having only rented this. Though I might buy it anyway just to give them money.

Show Spoiler That bit was incredible, I noticed the back window first thanks to Dolby Pro Logic II. There could have been more sequences like that, but that alone was one of my favourite moments from games I've played this year.
Posted 6:09pm on Mon 26 July 2010
Marky-Jean-Luc
Posts: 3,217
00
In response to Topic
SPOILERS IN TAGS PLS

[spoiler]like this[/sp0iler] No spoilers in this post, though.

Well, this is possibly the most enlightening game I've played this year. Not only did it open up a new genre to me - scary games, basically - but it validated pretty much all of the Wii hardware. Motion control was done well, even the controller's speaker added a phenomenal amount to the experience. But this isn't why I loved Shattered Memories so much.

The game profiles you; it "plays you as much as you play it", as the pre-game warning says. The whole game measures how you play and the answers you give to certain questions, but without knowing this or playing through a second time, you can't quite appreciate it aside from the game literally creating your worst nightmare.

My experience with the game was, well, terrifying. I was on edge the whole time and opened every door with trepidation. This might be because I'm a complete wuss, but it's more likely to be the audiovisual design of the game, and that it changes to scare me. For example, the shape of the things that chase you changed a little throughout the game. They started off as normal human figures then changed to be made of mismatched straight edges; this is probably because the game worked out that I like things to be in order, rather than a bit random. Such a small detail, but it's one of many.

The end has an incredible twist, that means I will probably buy the game soon to play it from another perspective, and the game even explicitly says at the end "yeh, we know, go play it again".

Has anyone here played it? If you half wanted this game before, you really should buy it. If it wasn't on your radar before, it should be.

» Go to Woffls's original post
As I think I mentioned somewhere before I've got the PS2 version. ( cause that's hooked up to sound system.) Still haven't got round to playing it yet but it looks ( and especially sounds.) great. I've always loved the music and theme songs in the Silent hill games.
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