Posted 9:07am on Thu 25 April 2013
- Posts: 13,823
I could of easily just made this thread entirely focused on Riptide, but I didn't. Well, the thread idea has come from Riptide really, and the reviews I have seen for the game too.
The first Dead Island is good, still yet to actually finish the game and really sink my teeth into it... That was a bad pun.
So, seeing as most reviews about Riptide was mediocre. I can still see the appeal which the first game had set for it. Yes the game was buggy at times and a bit awkward in the character motions. The manual controls of swinging melee weapons was clunky, though once mastered, wasn't a bad implementation for the added fear factor to fend off the undead horde with your sandals.
Easily by far that the first Dead Island trailer is the best I've seen for such a long while. Sadly, the game didn't back up the superb trailer, though it left a mark of self originality and uniqueness in this very high saturated genre.
I am getting Riptide, and I will sit through (when I have time) to finish the game multiple times.
Is Dead Island becoming its own victim? The first game created a lot of buzz based on the first trailer alone. It definitely has a cult following and fanbase, plus its zombies with 4 player co-op. What isn't there to like?
Has Dead Island given you set requirements you would like to see in a zombie game of this scale? I look at the Walking Dead game and the story is strong, probably even better than the TV series itself. I would personally would like to see a Dead Island, Dead Rising scale of freedom, with a strong plot of like The Walking Dead.
Are any of you guys getting the game?
Posted 11:15am on Thu 25 April 2013
- Posts: 7,009
If you buy the torso boxset, you're a bad person.
Posted 12:22pm on Thu 25 April 2013
"Has Dead Island given you set requirements you would like to see in a zombie game of this scale?"
No where near.
I'm not really into mmos, but one genre that should be awesome in the future is mmos with post-apocalyptic worlds. They were just made to be together.
Techland or whoever were kind of clever to meld some popular stuff together: mmo style quests, Zombies!, weapons, cool location, and they deserved the success. But it was luck. The missions were shonky and repetitive, the combat was fun and repetitive, and there was hardly any variety.
Posted 3:17pm on Thu 25 April 2013
- Posts: 1,147
I got Riptide, but probably won't end up playing this for a while, since I have just finished the original Dead Island yesterday. Despite all the hate for it I actually loved the original, and thought it was completely underrated.
Don't really understand why people complained about this games lack of emotions and characters, since by the end I was quite attached to some of the NPCs, especially Jin. Even find myself sympathising with the main villain.
I do wonder how many people who are vocal about hating the game actually gone past the first act, let alone finished the game.
Guess I'm just not hip enough to think like a mainstream person, heh. Maybe if I start wearing skinny jeans and start photographing my food...
Posted 9:42am on Fri 26 April 2013
- Posts: 2,751
Concerning my experience with Dead Island I would be about where Wido himself is. I haven't played Riptide and only made it part way through Dead Island. The first negative for me is that I played it offline. Big mistake.
I like the game overall but it became boring after a few hours. And boring for me is accentuated by meaningless gore. That made it comical but quickly I turned it off and never went back. I expect that the co-operative aspect of DI would extend the longevity somewhat but how far can that go before the tedium sets in again?
Anyway, I always thought Riptide would be much the same in every aspect, and for the most part that is true based on what I've read. *searches for excerpts*
It’s been described as a spin-off of the first game, which is a good call on the part of Techland and Deep Silver because if they called it a sequel they’d have been taking the piss. Riptide is basically the first game in a different location: as before, the survivors of a zombie apocalypse band together to explore their environment, looting and shooting their way to a potential escape. The same four survivors are back, joined by a new Australian guy who specialises in hand-to-hand combat and snarling machismo.
It starts promisingly enough: a mad dash off a sinking ship, a military coup, and a zombie horde just aching to be shown the business end of a shotgun. And then, just like that, the promise is taken away. Dead Island: Riptide teases far more in its opening minutes than it ever manages to deliver across its lengthy campaign. There’s no drama, and little excitement. Instead, there’s a rehash of old ideas, combat that’s fun for all of five minutes, and a seemingly never-ending slog of repetitive missions filled with characters that have the emotional depth of a wet sponge. If there were ever a video game equivalent of smacking your head against a brick wall, Riptide would be it.
So right there, those two snapshots of each review pretty much sum it up for me. I would definitely consider Riptide at Steam sale price, but is it worth more of my dollars to play the first game wrapped up differently?
No. I can wait.
Posted 8:51pm on Fri 26 April 2013
- Posts: 13,823
The mighty kick of down under is more than enough to sway people to get Riptide haha.
State of Decay is a game which has many potentials of a game survival game. I dunno if its me, even though the genre is getting overcrowded a little, you cannot beat a zombie game now again.
Posted 9:33am on Sat 27 April 2013
- Posts: 2,751
It's funny because the accents of the Aussie characters in Dead Island sound weird even to me. I think it's emphasised to the point of absurdity. Meanwhile, the typical Aussie bogan's use of the English language is shameful at best. It mixes the worst of every example and throws in some New Zealand. Or maybe it's just me lol. I believe your equivalent is Bernley...
State of Decay looks interesting so I'll keep my eyes on that. I will be visiting DayZ again over the weekend... The whole stranger danger thing is brilliant. Needs more base building though.
Have you seen http://www.thedeadlinger.com/? It's still very very early in development. Pre-alpha. Although if Sandswept can manage what they envision, we could have a winner. It's a LONG way off.