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Posted at 8:32am on Wed 4 November 2009
pblive
Posts: 5,114
00
The price of downloading games online
R.R.P. The letters no-one wants to hear when talking about game prices. We're so used to talking about bargains and discounted prices in most stores, both online and in the high street, that it does come as a shock when you look at the download services from the big companies.

It doesn't just affect new titles as well, classics from Microsoft and Sony, as well as the Wii Shop seem to be priced far higher than the physical media goes for.

The latest service to launch will be Microsoft's Games On Demand and the prices seem to be far too high compared to the high street. How well these titles sell and if customers are willing to pay a premium for titles just so they don't have to walk to the shops or wait for the post to come remains to be seen but you'd think that Microsoft would want to see good sales from this new system.

But it isn't just Microsoft.

Sony have come under fire from some PSP Go! Owners for the high price of older titles and for the fact that publishers set their own prices. Despite Sony's first party titles being fairly well priced, most third parties have gone for a price point which is the same or sometimes even higher than the RRP. This seems like madness and the only way they can justify this is that the PSP GO! can only download titles with no option of using physical media.

However, it would seem to be in Sony's best interest to ensure developers cut the prices, else they may see a further decline in PSP GO! sales.

Nintendo could be excused for the price of some of their classic N64, SNES and NES games. Some are hard to get hold of and keeping old hardware going is a task in itself, can you put a price on making this more convenient by downloading the game on the Wii? Nintendo seem to think so.

So, what do you think? Are downloadable console games prices too high? Should they be more like the PC's independent Steam network and provide good value for money? Can console companies get away with charging more because the system is unique to their console?
Posted at 9:15am on Wed 4 November 2009
dav2612
Posts: 2,806
00
In response to Topic
R.R.P. The letters no-one wants to hear when talking about game prices. We're so used to talking about bargains and discounted prices in most stores, both online and in the high street, that it does come as a shock when you look at the download services from the big companies.

It doesn't just affect new titles as well, classics from Microsoft and Sony, as well as the Wii Shop seem to be priced far higher than the physical media goes for.

The latest service to launch will be Microsoft's Games On Demand and the prices seem to be far too high compared to the high street. How well these titles sell and if customers are willing to pay a premium for titles just so they don't have to walk to the shops or wait for the post to come remains to be seen but you'd think that Microsoft would want to see good sales from this new system.

But it isn't just Microsoft.

Sony have come under fire from some PSP Go! Owners for the high price of older titles and for the fact that publishers set their own prices. Despite Sony's first party titles being fairly well priced, most third parties have gone for a price point which is the same or sometimes even higher than the RRP. This seems like madness and the only way they can justify this is that the PSP GO! can only download titles with no option of using physical media.

However, it would seem to be in Sony's best interest to ensure developers cut the prices, else they may see a further decline in PSP GO! sales.

Nintendo could be excused for the price of some of their classic N64, SNES and NES games. Some are hard to get hold of and keeping old hardware going is a task in itself, can you put a price on making this more convenient by downloading the game on the Wii? Nintendo seem to think so.

So, what do you think? Are downloadable console games prices too high? Should they be more like the PC's independent Steam network and provide good value for money? Can console companies get away with charging more because the system is unique to their console?

» Go to pblive's original post
To put it simply, the prices are too high. They are more expensive than retail versions despite being cheaper to produce i.e. no box to make, no instruction manual to print.

The prices at times make little sense, for instance on the PSP you can buy FIFA 09 for the same price as FIFA 10, Football Manager 09 for the same price as Football Manager 10.

At the end of the day, if people pay the high prices then the prices will stay high but PSP GO owners must feel a little ripped off.
Posted at 10:25am on Wed 4 November 2009
guyderman
Posts: 1,666
01
In response to Topic
R.R.P. The letters no-one wants to hear when talking about game prices. We're so used to talking about bargains and discounted prices in most stores, both online and in the high street, that it does come as a shock when you look at the download services from the big companies.

It doesn't just affect new titles as well, classics from Microsoft and Sony, as well as the Wii Shop seem to be priced far higher than the physical media goes for.

The latest service to launch will be Microsoft's Games On Demand and the prices seem to be far too high compared to the high street. How well these titles sell and if customers are willing to pay a premium for titles just so they don't have to walk to the shops or wait for the post to come remains to be seen but you'd think that Microsoft would want to see good sales from this new system.

But it isn't just Microsoft.

Sony have come under fire from some PSP Go! Owners for the high price of older titles and for the fact that publishers set their own prices. Despite Sony's first party titles being fairly well priced, most third parties have gone for a price point which is the same or sometimes even higher than the RRP. This seems like madness and the only way they can justify this is that the PSP GO! can only download titles with no option of using physical media.

However, it would seem to be in Sony's best interest to ensure developers cut the prices, else they may see a further decline in PSP GO! sales.

Nintendo could be excused for the price of some of their classic N64, SNES and NES games. Some are hard to get hold of and keeping old hardware going is a task in itself, can you put a price on making this more convenient by downloading the game on the Wii? Nintendo seem to think so.

So, what do you think? Are downloadable console games prices too high? Should they be more like the PC's independent Steam network and provide good value for money? Can console companies get away with charging more because the system is unique to their console?

» Go to pblive's original post
The only way these will come down is if people don't buy them and buy the cheaper retail versions instead.

I thought Downloadable games was going to be quite a nice idea till the prices were revealed.
Posted at 11:13am on Wed 4 November 2009
mikejosh1978
Posts: 129
00
In response to Topic
R.R.P. The letters no-one wants to hear when talking about game prices. We're so used to talking about bargains and discounted prices in most stores, both online and in the high street, that it does come as a shock when you look at the download services from the big companies.

It doesn't just affect new titles as well, classics from Microsoft and Sony, as well as the Wii Shop seem to be priced far higher than the physical media goes for.

The latest service to launch will be Microsoft's Games On Demand and the prices seem to be far too high compared to the high street. How well these titles sell and if customers are willing to pay a premium for titles just so they don't have to walk to the shops or wait for the post to come remains to be seen but you'd think that Microsoft would want to see good sales from this new system.

But it isn't just Microsoft.

Sony have come under fire from some PSP Go! Owners for the high price of older titles and for the fact that publishers set their own prices. Despite Sony's first party titles being fairly well priced, most third parties have gone for a price point which is the same or sometimes even higher than the RRP. This seems like madness and the only way they can justify this is that the PSP GO! can only download titles with no option of using physical media.

However, it would seem to be in Sony's best interest to ensure developers cut the prices, else they may see a further decline in PSP GO! sales.

Nintendo could be excused for the price of some of their classic N64, SNES and NES games. Some are hard to get hold of and keeping old hardware going is a task in itself, can you put a price on making this more convenient by downloading the game on the Wii? Nintendo seem to think so.

So, what do you think? Are downloadable console games prices too high? Should they be more like the PC's independent Steam network and provide good value for money? Can console companies get away with charging more because the system is unique to their console?

» Go to pblive's original post
I fear its not just full games that are high priced , tiger 09 courses were 4quid & now they are a £ 1/£1.40 dearer in some cases for courses you had on 09 .The £8 pricing of w@w packs lead to killzone , fear & fallout to follow suit . I just think with this recession on, games companies are just trying to squeeze as much profit as they can from those not willing to shop around or fans of a series.This said the price of mw2 in its many guises will confirm fans lunacy . As long as infinity don't throw out add-ons every 6wks like treyarch which got worse the price maybe justified if you consider 2 yrs worth of online .The mostly annoying thing can be the price differences . ms & wii pts do disguise the monetary value well but psn with its stores has some EU players miffed when the exchange rates are showing significant pricing issues , not so much recently but first 18mth of launch the were some large gaps. Dlc & downloadable games are handy but as long as companies want short term high profit margins we as consumers will have to put up or shut up its as simple as that.
Posted at 11:28am on Wed 4 November 2009
dudester
Posts: 1,551
00
In response to Topic
R.R.P. The letters no-one wants to hear when talking about game prices. We're so used to talking about bargains and discounted prices in most stores, both online and in the high street, that it does come as a shock when you look at the download services from the big companies.

It doesn't just affect new titles as well, classics from Microsoft and Sony, as well as the Wii Shop seem to be priced far higher than the physical media goes for.

The latest service to launch will be Microsoft's Games On Demand and the prices seem to be far too high compared to the high street. How well these titles sell and if customers are willing to pay a premium for titles just so they don't have to walk to the shops or wait for the post to come remains to be seen but you'd think that Microsoft would want to see good sales from this new system.

But it isn't just Microsoft.

Sony have come under fire from some PSP Go! Owners for the high price of older titles and for the fact that publishers set their own prices. Despite Sony's first party titles being fairly well priced, most third parties have gone for a price point which is the same or sometimes even higher than the RRP. This seems like madness and the only way they can justify this is that the PSP GO! can only download titles with no option of using physical media.

However, it would seem to be in Sony's best interest to ensure developers cut the prices, else they may see a further decline in PSP GO! sales.

Nintendo could be excused for the price of some of their classic N64, SNES and NES games. Some are hard to get hold of and keeping old hardware going is a task in itself, can you put a price on making this more convenient by downloading the game on the Wii? Nintendo seem to think so.

So, what do you think? Are downloadable console games prices too high? Should they be more like the PC's independent Steam network and provide good value for money? Can console companies get away with charging more because the system is unique to their console?

» Go to pblive's original post
I know to run the servers costs and bandwith and all those terms but I cannot see why they are priced so high?

Piracy is a problem on pc and people seemingly don't always want to pay the retail price for a game. But having another 5 or 10 more expensive on steam doesn't encourage people to get it.
Posted at 11:57am on Wed 4 November 2009
Rickitis
Posts: 241
00
In response to Topic
R.R.P. The letters no-one wants to hear when talking about game prices. We're so used to talking about bargains and discounted prices in most stores, both online and in the high street, that it does come as a shock when you look at the download services from the big companies.

It doesn't just affect new titles as well, classics from Microsoft and Sony, as well as the Wii Shop seem to be priced far higher than the physical media goes for.

The latest service to launch will be Microsoft's Games On Demand and the prices seem to be far too high compared to the high street. How well these titles sell and if customers are willing to pay a premium for titles just so they don't have to walk to the shops or wait for the post to come remains to be seen but you'd think that Microsoft would want to see good sales from this new system.

But it isn't just Microsoft.

Sony have come under fire from some PSP Go! Owners for the high price of older titles and for the fact that publishers set their own prices. Despite Sony's first party titles being fairly well priced, most third parties have gone for a price point which is the same or sometimes even higher than the RRP. This seems like madness and the only way they can justify this is that the PSP GO! can only download titles with no option of using physical media.

However, it would seem to be in Sony's best interest to ensure developers cut the prices, else they may see a further decline in PSP GO! sales.

Nintendo could be excused for the price of some of their classic N64, SNES and NES games. Some are hard to get hold of and keeping old hardware going is a task in itself, can you put a price on making this more convenient by downloading the game on the Wii? Nintendo seem to think so.

So, what do you think? Are downloadable console games prices too high? Should they be more like the PC's independent Steam network and provide good value for money? Can console companies get away with charging more because the system is unique to their console?

» Go to pblive's original post
They are too high over here but thats why I created an American account so I download from the USA stores and the prices are far cheaper.
Posted at 6:01pm on Wed 4 November 2009
GeNeCyDe1993
Posts: 1,270
00
In response to Topic
R.R.P. The letters no-one wants to hear when talking about game prices. We're so used to talking about bargains and discounted prices in most stores, both online and in the high street, that it does come as a shock when you look at the download services from the big companies.

It doesn't just affect new titles as well, classics from Microsoft and Sony, as well as the Wii Shop seem to be priced far higher than the physical media goes for.

The latest service to launch will be Microsoft's Games On Demand and the prices seem to be far too high compared to the high street. How well these titles sell and if customers are willing to pay a premium for titles just so they don't have to walk to the shops or wait for the post to come remains to be seen but you'd think that Microsoft would want to see good sales from this new system.

But it isn't just Microsoft.

Sony have come under fire from some PSP Go! Owners for the high price of older titles and for the fact that publishers set their own prices. Despite Sony's first party titles being fairly well priced, most third parties have gone for a price point which is the same or sometimes even higher than the RRP. This seems like madness and the only way they can justify this is that the PSP GO! can only download titles with no option of using physical media.

However, it would seem to be in Sony's best interest to ensure developers cut the prices, else they may see a further decline in PSP GO! sales.

Nintendo could be excused for the price of some of their classic N64, SNES and NES games. Some are hard to get hold of and keeping old hardware going is a task in itself, can you put a price on making this more convenient by downloading the game on the Wii? Nintendo seem to think so.

So, what do you think? Are downloadable console games prices too high? Should they be more like the PC's independent Steam network and provide good value for money? Can console companies get away with charging more because the system is unique to their console?

» Go to pblive's original post
Basically im going to agree with all the others who have posted in this thread, the prices are definetely too high. Looking at them yesterday i could easily shop around find them cheaper, inconvenience or not, im saving money.
Posted at 7:16pm on Wed 4 November 2009
bencrosaby
Posts: 6,019
00
In response to Topic
R.R.P. The letters no-one wants to hear when talking about game prices. We're so used to talking about bargains and discounted prices in most stores, both online and in the high street, that it does come as a shock when you look at the download services from the big companies.

It doesn't just affect new titles as well, classics from Microsoft and Sony, as well as the Wii Shop seem to be priced far higher than the physical media goes for.

The latest service to launch will be Microsoft's Games On Demand and the prices seem to be far too high compared to the high street. How well these titles sell and if customers are willing to pay a premium for titles just so they don't have to walk to the shops or wait for the post to come remains to be seen but you'd think that Microsoft would want to see good sales from this new system.

But it isn't just Microsoft.

Sony have come under fire from some PSP Go! Owners for the high price of older titles and for the fact that publishers set their own prices. Despite Sony's first party titles being fairly well priced, most third parties have gone for a price point which is the same or sometimes even higher than the RRP. This seems like madness and the only way they can justify this is that the PSP GO! can only download titles with no option of using physical media.

However, it would seem to be in Sony's best interest to ensure developers cut the prices, else they may see a further decline in PSP GO! sales.

Nintendo could be excused for the price of some of their classic N64, SNES and NES games. Some are hard to get hold of and keeping old hardware going is a task in itself, can you put a price on making this more convenient by downloading the game on the Wii? Nintendo seem to think so.

So, what do you think? Are downloadable console games prices too high? Should they be more like the PC's independent Steam network and provide good value for money? Can console companies get away with charging more because the system is unique to their console?

» Go to pblive's original post
Nintendo are doing it right by releasing older titles for a cut price of £12 (at the most, that is, Sin and Punishment never got released here and is 1200 Wii Points) and tracking copies down can take a while if you don't trust the internet, not to mention some of the astronomic prices for 'mint condition' software.
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